Friday, June 30, 2023

Sir Kiljaos Breezes Through DEATH BATTLE

           

Sir Kiljaos Windmane, the Wind Paladin

Karamador was created by Ilesarki it can be read on DeviantArt, Tapas, Webtoon, and GlobalComix


Welcome back to the blog! Writing the Lackadaisy and Chuck & Clark blogs back-to-back made me realize that doing team blogs is reeeeeally draining. So how about something more straightforward and easier to cover? While one would assume a standard paladin isn't very strong, never underestimate a brave warrior such as Sir Kiljaos. He's much more than meets the eye! I'm here to tell you why.

Background

"May the wind guide our paths to victory over the forces of chaos!"


In a dimension far from our own is the realm of Karamador. It is a world home to many kingdoms, monsters, and all kinds of Renaissance-fantasy galore. Humans and anthropomorphic animals called anhini thrive across the lands. Brave voyagers, meek royalty, and cruel warlords alike reside in this fantastical world. Among the fearsome fighters of Karamador is the humble lion anhini paladin Sir Kiljaos Windmane.

Sir Kiljaos is the ideal chivalrous knight that has won the hearts of many. He is dauntless in the face of danger, he performs good deeds regardless of the occasion, and he's overall a kind and modest gentleman. He's known for his sensible and selfless nature. He values the wellbeing of his faithful horse Stormblåst more than the security of his home, he sympathizes with criminals who steal to provide for their families, and when people in power aren't doing anything to solve problems, Kiljaos will take it upon himself to set things right.

He is a wandering paladin who accepts quests from wherever his travels lead him to, usually throughout his homeland Pahjoland. Lately he's settled in the town of Braheastad, being a standup citizen and supporting the local church. Sir Kiljaos may be a humble small-town knight, but he has much grander origins. He was once a member of the fabled Knight Order of Elementals, fighting alongside other renowned and respected knights. He also had a girlfriend named Anabelle, whom he cherished greatly. Tragedy struck a few years ago when she lost her life to the Insectoid Army when they raided his home village. Blinded by his rage, he went against his orders to stay at his post and charged forth to avenge her murder. He was no match for them, and while he was able to escape with his life, his absence left his fellow paladins in trouble as they struggled to fend off the army. For his rashness, he was exiled from the Order. He learned the hard way to not foolishly charge into the insects' nest again, but he still held a great hatred for their kind since then.

The death of his beloved Anabelle has haunted him for many years, and he still hasn't quite gotten over her demise. However, he has rediscovered love in the form of the foxy pirate captain Zofie. Originally he was opposed to her, believing all pirates to be nothing but scummy criminals. But as he spent more time with her and her crew, the more he came to respect her and admire her for her bravery and exceptional leadership skills. Being with her has challenged his black and white morality, especially when it came to one of her crewmates being an insectoid. Turns out not all of them are murderous fiends deserving of extermination.

The actions of his past may still plague his mind, but he's grown much since then and he's still as chivalrous as he was before. As a paladin, it's his duty to uphold justice and defend those in need. He'll certainly need to be prepared, because unknown to him a malicious alliance is brewing. The the Insectoid Queen and her ravenous hive, the corrupt wolves of Roylendor, and the vampiric overlord Duke Tagriel are all staging a hostile takeover of two kingdoms—including  Pahjoland. No matter, for wherever the wind takes him, Sir Kiljaos will always be prepared to fend off the forces of evil!


Equipment


Armor

Every knight requires shining armor before charging into battle, and Kiljaos is no exception. Like many paladins, he wears a surcoat over it that shows his insignia. The sign on his surcoat represents the directions of the wind. Underneath his heavy armor is chainmail and gamberson covering for extra protection

Helmet

Worn on many occasions, his helmet is well suited for his feline face. It even sports an openable visor. The helmet is adorned with detachable wings that protect his lion ears.

Stormblåst

Sir Kiljaos' noble steed and close friend. His name comes from the langauge used by the vikings of Pohjoland, meaning “stormblown.” A seven year-old horse Kiljaos came in possession of from Anabelle’s family’s stables when he was a squire. Stormblåst has fought for Kiljaos while he isn’t mounted, even rescuing him on some occasions. He's donned with a caparison and armor, and has a saddlebag for containing some of Sir Kiljaos' belongings.

Sirocco

Sirocco is an enchanted bastard sword (who knew that bastard sword was a term used for longswords!) that can cut through noncorporeal beings like spirits.

Retractable Shield

An ancient bracer crafted by the dwarves of the ice lands in ancient times found by Sir Kiljaos on the ocean floor. When he squeezes a retractable trigger, many small plates within the bracer form together into a shield. It was created with magic and mysterious technology. It's able to protect him from dangers like acid.

Magic Cape


His flowing crimson cape is Sir Kiljaos' favorite feature of his knightly uniform. His is no ordinary garb; it can regenerate on its own and adds an extra layer of protection. The cape also adjusts keeps him comfortable in hot and cold environments, altering its temperature when needed.

Pistol

Gifted to him by Zofie, she compares it to wielding a crossbow, but with greater power and slower loading time


Magic Rope

A magic piece of rope made by the shamans of Pohjoland. It originates from Finnish folklore as the Witch’s Knot, where witches would gift sailors wind wrapped in a knot. The rope contains great amounts of air inside it, and lets out some air when the knot is loosened. If the knot is undone too quickly, it can create a strong hurricane that can be stopped once the knot is tied again. The winds can be unleashed up to five times until it’s unusable. He has a few on hand, often giving them as gifts to sailors and people he's close to.


Knives

He owns a few knives he keeps in his saddle bag.


Abilities


Wind Magic

Surprisingly, Kiljaos' wind manipulation is more practical in nonviolent scenarios. While he is able to knock his enemies away with a strong gust of wind, he mainly uses his powers to guide small objects, particles, and projectiles through the air with great precision and direction. Odd that he doesn’t wield a bow instead, which is more useful for his element.

Night Vision

As a lion, his eyes are well adjusted to darkness


Limited Enhanced Hearing

Being a wind elemental allows him to identify what sources specific winds hail from


Techniques


Roar

His wind powers may be limited in destructive potential, but this is the exception. The roar is Kiljaos’ strongest attack he only uses in the most dire situations. He uses his wind powers to enhance his roar, creating a huge gust of wind to blow them away. It’s powerful enough to break bones and rupture ears


Whistle

Even a riveting tune like a whistle can be turned into a ravaging wind


Feats


Overall


  • He fought through the Dungeon of the Dead, fighting off zombies, phantoms, and skeletal knights. He faced hordes of each at once. After all the souls dwelling there were freed, the dungeon collapsed. If it weren’t for his horse, he might not have escaped
  • Sparred with the fox pirate Zak
  • Teamed up with Zofia’s pirate crew to rescue the Fairy of Tasku Island and kill the mage imprisoning it
  • Killed the wight-hags preying on his village
  • Helped a few townsfolk take shelter during a windstorm
  • Protected the mayor of Braheastad from bandits while on their trek to Lapa Village
  • Fought the lich Athor with the cleric San Crossfit, distracted him long enough in combat for the mayor to break his staff, destroying his soul and freeing all the souls he imprisoned
  • By defeating Athor, he helped the troubled soul of a woman named Gunilla reunite with her long lost love, allowing them to rest in peace
  • Survived in the stomach of a massive scaly pike before being accidentally rescued by pirates
  • Survived a fight against Iku Turso, a building-sized sea beast that has existed since the beginning of time. Kiljaos exploited his weakness in his ears to drive him away with the help of Zofia’s crew. After Iku Turso attacked again and much harder than before, they were able to best him again with the aid of the Fairy of Tasku
  • He and San accidentally stumbled upon the Church Grim, a group of undead who congregate for Yule Night’s mass. It’s a rare sight thought to have been a myth
  • Helped the Yule Goat capture Krampus and saved kids from being devoured by him
  • Trained his horse Stormblåst himself
  • Kiljaos is trained in wielding javelins, bows, and crossbows
  • Made it to the semifinals in the Aborku Tournament, winning third place. In his last match, he revealed his opponent to be Zak, having stolen the identity of the knight Sir Madog
  • Held his own against a lindworm with Zak and Ydia
  • Rescued Princess Anima from assassination

Strength


Speed


Durability


Weaknesses

  • He lost his standing among the elemental paladins for letting his emotions get he better of him and go after the insect army to get revenge
  • Can act foolhardy at times and occasionally underestimates the situation at hand
  • He’s racist towards insectoids because they're responsible for his love's death. Their queen and knight commander may be evil, but that doesn’t mean the rest of them are. If he sees an insectoid, he’ll immediately assume they have bad intentions and attempt to kill them. Thankfully he befriended the insectoid Xekra that is against the practices of his hive, so he now knows that not all of them are evil
  • As a highly traditional paladin, he can be too uptight about doing the right thing. But as he interacts more with Zofia and her crew, he becomes less untight and starts to learn that things are more than just black and white
  • Kiljaos' wind manipulation can be nullified by magic negation. Thankfully he's a skilled enough knight to not rely on it often

Matchup Potential



Honestly Sir Kiljaos would be quite refreshing to see on Death Battle. Aside from Jonathan Joestar, I can't think of any gentlemanly and gallant characters that have appeared on the show. I'd imagine he'd be a great character to banter with. He also has a particularly unique moveset for someone that's a traditional paladin: namely his horseback combat skills and wind powers. I'd imagine if he were featured in an episode, the fight track could be symphonic metal along the lines of Rhapsody of Fire (one of my favorite bands). I'd also love to see how the animators handle the cloth physics in the fight, as a key component of Sir Kiljaos' fighting style is his flowing cape.

There have been many knights across fiction and Kiljaos certainly falls into the spectrum of chivalrous and noble armored men that have come before. However, there aren't many characters I know that match Kiljaos' empowering background. He lost his love and rank in the same day, yet he keeps his head up to do good in the world in spite of the sorrows that haunt him. Having him fight a warrior that deals with similar grief despite being such an upstanding person could make for a surprisingly emotional fight. The debate potential would be interesting too, as I'd assume most low-scale knights would be blitzed by Kiljaos' surprisingly high stats.

NEXT TIME ON WCAB… whenever I feel like it

Tuesday, June 27, 2023

Chuck & Clark Use CC Technique DEATH BATTLE!


  

Chuck & Clark, the People's Champions

Chuck & Clark was created by Burdrehnar, it can be read on Tapas


Welcome back to my blog! This time, I wanna go over a bit of history of how I started making VS profiles. The first completed feat and ability list I made was for these two schmucks on a Google Doc. I put off making a blog on them for a while since one of my earliest ones researches a duo. Even though this one's coming out right after the blog focusing on the Lackadaisy trio, I thought it was finally time to make a blog on these two. Boy do I REALLY wanna talk about them. I'm not exaggerating that this series rivals Axe Cop and Dr. McNinja in terms of sheer tomfuckery on display. While I don't think I need to give a spoiler warning for the plot, a lot of the images provided will spoil lots of great jokes, so I'd highly recommend checking out the series itself before reading this if you don't want those spoiled. If not, buckle up, cuz you're in for a wild ride.

Background

"Well Chuck, I must admit. You are a good winner."
"And one day, you might be a good loser, Clark."


Welcome to Planet C, where everyone's name starts with the letter C. From talking coconut lifeguards to reptilian emperors, it's home to the wackiest people you will ever meet. While the candy landscapes and cozy forests may look beautiful, the world is ruled by the Carnage Empire with an iron fist. Led by the cruel Emperor Chidan, he seeks to enslave the entire global population with the help of his many enforcers. When all hope seemed lost, one man stood up to the wretched empire. He's bald, he's handsome, his left arm is disproportionately smaller than his right arm, HE'S…………


Chuck.


Chuck is… a lot of things. He's an esteemed gentleman, a hardened lumberjack, a loving father AND mother, the list goes on. Nothing about Chuck makes sense. One minute he's walking on a tightrope to fulfill his dreams of joining a circus, then the next thing you know he's punting one of his companions into the sky for mildly annoying him. He's an absurdly nonsensical man who confuses his opponents into submission with powers so random that he might as well just be making them up on the fly. And that's because he is. That's the basis behind the CC Techniques, the fighting style universally used across Planet C. He may be loony and weird, but one thing always remains consistent: he's a freedom fighter. Chuck desires a peaceful world where everyone is free from Emperor Chidan's clutches. He'll stand up for the little guys when no one else will.


Thus, he sets off on a quest to defeat all of Emperor Chidan's commanders before reaching the big bad himself. Along the way he fights a bunch of bizarre characters who fight with their own sets of absurd powers. Sometimes they even join him on his quest after a silly fight. Out of all his companions he's gained on his journey, he's grown the closest with a cobra named Clark.


Before joining Chuck on his journey, he's been creating clones of a guy named Chad to make the perfect Chad, and has become the boss of all the clones he's raised. After being beat by Chuck, he's been tagging along with him ever since. While Chuck is usually the more honorable one (with MANY glaring exceptions), Clark is very self-centered and competitive. He often contests with Chuck, but even more so participates in all the random and bizarre gags Chuck spontaneously performs.


Chuck and Clark's relationship flips on the toss of a hat. One moment Chuck is using Clark as a golf club against his will, then immediately after they act like they're overly sophisticated comrades. Regardless of the sorts of weird gags they rope their opponents into, both repeatedly show a sense of genuine friendship.


On their journey they face many strange foes and gain equally weird allies. From a mercenary chocolate bar to a living cheeseburger, their journey is full of all sorts of wacky mayhem. While the series has been on hiatus for a few years now, their quest is nearly done. There's only one more central commander the duo have to face before they clash with Emperor Chidan in an epic finale. Only time will tell when the story will ever conclude.


 


Equipment


Chuck


Body Armor

Chuck dons a large set of futuristic armor that accommodates for his (mostly) muscular proportions. A simple punch to the chest will likely do more harm to the puncher than Chuck himself. His chest contains various tools, items, and summons that he uses in combat. These include:

Wagon

First thing you should know about Chuck and Clark is that they do… pretty much whatever the fuck they want. There's a lot of items and weapons they spawn out of thin air to use in whateevr arbitrary way they'd like. Case in point, an oddly fast wagon.

Hockey Gear

Chuck can put on ice skates, hockey player getup, and wield a hockey stick

Sword

Such a dashing knight…

Maidmobile

A maid isn't complete without their maidmobile… wait, that isn't a thing? Wh-

Bat

Hey, you're supposed to use that for baseball! Dang hooligans…

Sponge

Scrubbing it on a shadow somehow hurts the shadow

AK-47

If he can't drive a shadow out of a wall, then maybe a big fucking gun can do the trick

Lizard Leg Tea

When acting like a proper gentleman, he can trick his opponent into joining him for a cup of tea… only for them to learn it's made of lizard legs

Camera

Donning a tourist getup, he can snap some flash photography to blind his opponent

Boxing Glove Frying Pan

He'll use this frying pan… as a boxing pan! Wait, that didn't come out right…

Grimy Old Broccoli

Used as the first challenge in Chuck's Super Deluxe Spinny Table of Food Challenges Extreme, he forces the challenger to eat old broccoli he found in the back of the fridge. If one eats it, they cough up blood

Crayon Box

Somehow leads to the same results as the broccoli

One-Man Band

It's interesting learning about people building unique contraptions to play multiple instruments at the same time

Bow and Arrow

Huh, I'm surprised that THIS is the first blog where I bring up a bow as a weapon

Book

Chuck has a book that taught him how to stop the Chameleon Czar from slashing at him. How, you may ask? By hitting him in the face with a frying pan.

Fusion Ring

When Clark and Chuck tap their rings together, they fuse into Cazerrus. More on him later. Chuck originally bore two rings, but gave one to Clark.

Shovel

Diggy hole

Straw

Fruits beware, as Chuck has the right tool to consume their juices

Ship

Chuck can conjure a giant cruise ship, which can turn into a functioning spaceship mounted with laser cannons

Space Suit

Given the wacky stuff Chuck is capable of, I'm surprised he'd even need an astronaut suit

Turkey

Gobble up

Carriage

It's pulled by a bull man Chuck conjured

Clothesline of Fish

It parodies Mercenary Chocolate Bar's CC Technique: Clothesline of the Damned, a move where he reveals a clothesline with the corpses of his previous foes hanging from it. He charges up to absorb their power to become stronger. Chuck's clothesline instead has a bunch of fish hanging from it, which he uses to turn into a pack of fish.

Chuck's Amazing Hyper Cannon of Doom

A giga cannon that looks threatening, but actually doesn't work. Its purpose is to be a distraction so Chuck can surprise them with a sucker punch

Baseball Bat

He ain't striking out with that

Pizza

I guess it can be used as payment

Butterfly Net

He doesn't use it for its intended purpose

Tennis Racket

Chuck is certainly versatile when it comes to sports

Car

It's incredibly jarring seeing Chuck use a conventional mode of transportation. You'll see why later.

Axe

Chuck's really showing off his lumberjack skills

Cheese

For some reason, everyone on Planet C is lactose intolerant, so it's surprisingly useful to have lots of cheese stashed in one's chest

Talisman

After the bounty hunter-turned ally Mercenary Chocolate Bar parted ways with Chuck, he gave him a talisman to call him when he needs him. Choco is a talented practitioner of the same fighting style Chuck performs who honestly deserves his own blog.

Snow Shovel

He's quite practical with it, having used it to build an igloo

Drums

Drums are a fitting instrument for him, not gonna lie. They match his chaotic nature

Bagged Milk

Milk is packaged in bags instead of cartons in Canada because pouches can vary in portion size and it wastes less milk. Interesting.

Rocket Feet

Chuck has thrusters on the bottoms of his feet that let him fly

Pickaxe

I guess being a miner automatically makes you southern

Chair

He can use it for sitting… ooor whack someone over the head with it

Shotgun

He's, rootin, he's tootin, and by god he's shootin

Barrel

Please tell me he's clothed under that…

Clark


Megaphone

Like Chuck, Clark can pull out whatever he wants. Like this here megaphone. Caps lock moment.

Fangs

As a cobra, he has some mighty sharp fangs.

Spiked Club

Clark can easily wield weapons with his tail, like this club

Sponge

Exactly the same function as Chuck's

AK-47

There's gonna be a lot of repeats here, won't there?

Explosive Bomb Weeds

If something exploded for no reason, blame the explosive bomb weeds

Lizard Leg Tea

Wait Clark, you're a reptile, wtf-

Tourist Bus

It isn't really confirmed if this belongs to Chuck or Clark. Since Clark's the first to speak up upon exiting the bus dressed as a tourist, so I'll just say it's his

Camera

Out to snap pics of magnificent sights, like freakish chameleon men

Bow and Arrow

Here we go again

Fusion Ring

Already mentioned that he has a fusion ring too

Rizzed Bike

A swanky bike with a cozy compartment for Clark to chill on as his best underling Chad 12 drives

Shovel

Scoop scoop

Wood Board

I'm running out of funny taglines for these. Um… smash?

Gun

Now I've seen everything

Golf Club

Fore!

Cannon

Clark can open his neck to reveal a cannon wait, is he a cyborg too? It doesn't come with ammo, but he can launch small enough beings out of it, like his innocent teammate Carl (who actually predates Clark as Chuck's first teammate)

Tennis Racket

He's gonna serve up the heat

Cleaver

Prepare for your meat to be sliced

Flyers

Tossing enough flyers at this rapid succession should lead to some nasty papercute

Axe

Timber!

Guitar

The guitar suits his love of attention

Pickaxe

Minecraft.

Easter Eggs

And he's dressed for the holiday to boot

Plane

We barely get a glimpse of it, but he has one

Revolver

I don't think his hat matches the rest of the cowboys pictured

Barrel

He sure is barrel rolling

Mouth Cannon

Some sort of gun can come from his mouth. It's unknown what projectiles it holds

Pirate Boat

A mini pirate ship big enough to hold three people

Abilities


Chuck


Disguise Mastery

Chuck frequently puts on random disguises. Whether it's to fool his opponents into thinking he's someone else or just roleplaying as a persona befitting of whatever disguise he wears, the absurdity cranks up to 100 whenever he puts on a totally different outfit. He can seemingly change clothes instantly.

Reality Warping

On Planet C, everyone fights with CC Techniques. CC Techniques are essentially weaponized imagination. Anything Chuck can think of, he can will onto the battlefield. Since the inner machinations of Chuck's mind are a complete anomaly, the possibilities of his CC Techniques are endless. Chuck NEVER uses the same CC Technique twice, and if he did, the second technique would have a slight comedic twist to it. Chuck can completely alter whatever area he's in, summon whatever he wants to help him in battle, the list goes on.

Summons

There's a LOT of (usually) helpful beings Chuck can summon into battle. The list includes:

Non-Physical Interaction

With his sponge and AK, he can hurt shadows

Transformation

Chuck can transform into a few different forms, including:

Teleportation

Chuck can inexplicably be in one place before appearing in a completely different area

Small Size (Type 2)

He can alter his height at will, though he hasn't been shown to grow taller than his normal height. 

Damage Reduction

Chuck can just say no to damage whenever he feels like it.

Stone Mimicry

He can turn his body into stone because why the fuck not??

Physics/Gravity Manipulation

Chuck can just say no to the laws of physics


Electricity Manipulation and Absorption

Chuck builds up a resistance to electricity over time because he absorbs each shock into a compartment inside his chest wait, does that mean he's a cyborg??? When it's at 100%, he fires the electricity back at his opponent

Regeneration (High-Mid)

Even after he's completely blown to smithereens, but he'll be perfectly fine seconds later as if nothing happened

Resistances


  • Law manipulation and body manipulation resistance (he fought Commander Coconut, who conjured a giant ruleboard that forced Chuck and Clark to instantly perform any rule he writes. It seemed effective at first, as being forced to bow was too much for Chuck to handle and he exploded, but that was a dupe. Coconut had no chance, as Chuck NEVER follows the rules)
  • Lactose intolerance resistance (everyone on Planet C is lactose intolerant, which brings up the question of why cheese exists there to begin with. However, Chuck built up a resistance to it. It still makes his insides feel funny, but he can't get enough of the cheesy goodness)
  • Mind manipulation and forced transformation resistance (Chuck's opponents may be able to transform or manipulate his mind against his will, but is immediately able to turn the tables by using their powers against them. Usually in the form of making up a CC Technique based on what they did to him and use it in opposition to them)

Invisible Bullets

Either that or Choco's really dedicated to this bit

Day-Night Cycle Manipulation

During a fight while the sun was out, Chuck and Clark for a moment turned day to night to set the mood

Text Manipulation

Chuck can manifest giant words when he shouts

Curse Removal

Chuck has broken curses that could only be lifted by the one that inflicted them. Even when it reaches a point where the curse is impossible to be removed—such as a petrified person being shattered—Chuck can return them back to their usual self with a riveting dance. Chuck is known for bypassing others' abilities just because he can, so it makes sense.

Weather Manipulation

Chuck can surround his area in a rainstorm

Life Bestowal

Chuck can make inanimate objects come to life

Laser Projection

He can shoot a laser out of his mouth after turning into a robot

Energy Manipulation

He can power up like a saiyan

Fire Manipulation

Sure, I guess he can breathe fire too

Transmutation

Chuck can beat people so hard that their shape is morphed into something else

Explosion Manipulation

He can cause explosions without rhyme or reason

Soul Manipulation

When a soul bomb made of all of souls of the cheese dimension's residents, he manipulated the souls to avoid his spot on impact

Fireworks Manipulation

What a pretty light show!

Resurrection

He was implied to have resurrected Clark after his ghost left his body


Clark


Disguises

Like Chuck, Clark has a myriad of disguises to put on. He uses them the same way Chuck does

Reality Warping

Clark is a CC Technique master as well, having created techniques that rival Chuck's


Summons

Clark has his own set of summons too

Transformations

Clark also has his own transformations:

Transmutation

One time, Clark temporarily changed a chameleon's physiology into that of a statue's. He also joined Chuck in beating the commander-turned ally Cheeseburgerman into a cheese dog… and then into a hun

Non-Physical Interaction

Fourth time's the charm?

Teleportation

In terms of Chuck's main gang, there's a lot of overlap in abilities-

Small Size (Type 2)

Like this


Fourth Wall Awareness

While he doesn't have any seriously meta abilities, he is aware that he exists in a webcomic

Stone Mimicry

Sure, Clark can do it too. Even if Clark is shattered, he can easily piece himself back together 

Physics/Gravity Manipulation

Nothing makes sense anymore

Regeneration (High-Mid)

Even after he's blown apart, he can regenerate from the damage with ease

Radish Projection

What the fuck?

Day-Night Cycle Manipulation

Clark had a hand in this too

Weather Manipulation

This as well

Life Bestowal

Clark can also bring objects to life

Soul Manipulation

Clark absolutely had a part in that feat too

Fireworks Manipulation

The blue C has gotta mean Clark can do this too

Explosion Manipulation

Random explosions are also a part of his talents


Shadow Manipulation

He can create freaky silhouettes as he jams out

Laser Projection

He's-a firin' his lazah!!!!


Resistances



Techniques


Chuck


CC Technique: Spraying Water and Saying NO!!!

Super effective against dogs, he takes out a spray bottle from nowhere to spray at disobedient mutts. This is somehow powerful enough to K.O. his target

CC Technique: Magical Cup Swap

In a fight with Emperor Chidan's goons, he threw a bunch of bombs at Chuck, which he promptly hid under one of three cups. After swapping all three, he asked the goon to choose which cup has a prize. The cup that actually has the prize—a tub of pudding—shouts at him if the goon tries to pick him. The other two cups contain the bombs, which have mysteriously increased in total before blowing up in his face.

CC Technique: Proud to Win the Bronze Medal

An uppercut that's the embodiment of the bronze medal meme

CC Technique: Chad-Mauling Felines of Death

Chuck summons a bunch of cats specifically engineered to scare away Chads

CC Technique: Ultimate Sportsmanship

Because Clark expressed such awful sportsmanship, Chuck ended the fight by stuffing a trophy in his mouth to prevent him from breathing fire, defeating him.

CC Technique: Here's My Bags

When Chuck and his gang entered a hotel disguised as a family on vacation, Chuck realized that the clerk was one of the chameleons that took over Clark's western front. After figuring that out, Chuck smacked him across the face with his luggage

CC Technique: Surprise Ravenous Lions

Look out for the lions, broh

CC Technique: Ninja Star Barrage

Chuck summons ninjas to shoot shuriken at foes

CC Technique: Nail Filing

Have a nasty foe charing at you with freakishly long nails? Just file them down until they're nothing!

CC Technique: Bullet Barrage

This just keeps getting harder and harder to make sense of any of these…

Super Secret CC Technique: Spring Thing Can Fling

Disguised as Crazy the Chameleon's mom, he lures the dazed chameleon to him while wearing a mom disguise before hitting him in the head with a frying pan. Finishing the job, the pan fires a spring-loaded boxing glove right at their face

CC Technique: Ramming Head On

Chuck turns into a small ram and tries to headbutt his opponent


CC Technique: Surprise Briefcase Attack

Disguised as a businessman on his way to work, he drops the getup to slam his opponent through the head with his briefcase, which actually has a chain attached to it. This lets him swing his opponent 'round and 'round before launching them

CC Technique: Really Big Fan

In order to blow away a huge cloud of fog, Chuck summons a giant sumo wrestler with a fan on his belly, that wields fans with mouths with his toes. The combined winds by all three fans is enough to blow away all the fog in the area.

What the fuck am I even talking about?


CC Technique: A Friendly Pat on the Back

This was supposed to be an attack, but it seems more like a friendly gesture than anything.

CC Technique: Balancing Act of the Circus

After Commander Coconut tossed a giant beachball his way with CC Technique: Giant Beach Ball of Rules, Chuck turned his attack into his own by balancing on it. He then warps the area into a circus tent where he balances on the ball to cross a tightrope. If he crosses, he gets to join the circus. Too bad that doesn't happen and he falls. Right before he hits the ground, the circus tent disappears and he elbows his opponent into the ground, crying out that it's not fair.

CC Technique: Chilling Out with a Refreshing Beverage

Chuck sticks a straw into Commander Coconut  and sips his juices, before tossing him away, disgusted

CC Technique: Learn to Bend the Rules a Little

After learning that Commander Coconut is enforcing strict and prohibitive rules on the beach for everyone's safety, Chuck tries to drill some sense into him

CC Technique: Crusade of the Wiggling Followers

Chuck summons a bunch of people to perform a dance called the Wiggly (with Clark joining in too, of course). Their synced rhythm is so intense that it damages Chuck's target

CC Technique: Zippity Zap Zap

After being shocked by enough electricity, a mechanical box inside his chest reaches 100% capacity before firing the electricity back at them

CC Technique: Pylons of Protection

He summons five pylons to join his team in a volleyball game

CC Technique: Supa Dupa Lupa

SUPLEX!

CC Technique: Peace is a Peaceful Thing

Sure Chuck, blasting someone with your ship's lasers is totally a peaceful thing

CC Technique: Puked From the Beast and Into the Feast

Aside from the turkey fist, the name comes from Chuck performing this after a sea monster spat him out

CC Technique: Respectful Finish Offer of Goodness

Chuck finishes his fight with Commander Coconut after he gained his respect for listening to the input of the beachgoers

CC Technique: Did Doing the Done Didding

Chuck and Clark mourn the death of a fish, which Choco then adds to his clothesline to empower him. Suddenly, Chuck pops out of the fish, telling him that he's done did it, and starts slapping him

CC Technique: Homerun Star

Donning a baseball uniform and a bat, he performs consecutive homeruns with any projectile coming his way

CC Technique: Mid-Landin' Foot Slammin'

After being hit into the air by Clark, Chuck turns it into an attack by causing a shockwave when he lands

CC Technique: AGAIN AGAIN AGAIN AGAIN AGAIN AGAIN

Chuck repeatedly shouts "AGAIN!" attacking people with giant words

CC Technique: Giant Butterfly Net

I'd just be repeating myself at this point

CC Technique: Duct Tape Fixes Absolutely Everything

Flex Tape it is not

CC Technique: Very Riveting Dance

A dance learned from Choco to not only piece Clark back together after he was shattered, but also relieving him of the Heartbreak Curse

CC Technique: Master of Tennis

Initiated by Chuck, it transforms the area into a tennis field and he and his allies gain tennis uniforms and rackets. They then hit loads of tennis balls at their target

CC Technique: Fly Me to the Moon

Chuck turned a giant platform he and his allies were on into a winged spaceship that flew into the sun

CC Technique: Finishing Another 12 Holes

Chuck & his friends were forced to finish fifteen mini golf courses. After they finished three, Chuck grew bored and performed a CC Technique that somehow completed the remaining courses

CC Technique: Windmill of Assemblation

Chuck teams up with Clark and Choco and rapidly spins them around, becoming an unstoppable force of nature

CC Technique: Friendly Battering Ram Attack

Using your friends is suuuuch a friendly attack! It's so friendly, that Clark and Choco repay him by beating him up and throwing him at their target, which winds up being a successful blow

CC Technique: Roly Polly Holy Moley

After Chuck was hit with a fat ray, he rolled over his opponent, flattening them

CC Technique: Sand Attack

Get sanded on, LOOOOSER!

CC Technique: Raging Gorilla Flames of Fury

Chuck rips off his skin to reveal he's actually a gorilla, and burns his opponent with his fire breath

CC Technique: Adoring Fans

Note that it isn't shown who specifically calls this CC Technique, but I'll go off a limb and say it's Chuck. Basically he surrounds his opponent with doting fans who never leave them alone. They're driven bonkers by their complete lack of personal space. It eventually leads to an explosion

CC Technique: Tower Bazazzle

He plays the drums to rattle the ears of those listening

CC Technique: Justice Knee

He's really going in for the Captain Falcon knee move

CC Technique: Brawl on Ice

Chuck takes a hockey player who he summoned way back in the first chapter to use as a hockey stick. He bashes his opponent's face in with his body

CC Technique: Pyramids of Canadian Takeover

Shit, the Illuminati is here to conquer Canada. Run for your lives!

CC Technique: Riot After Losing the Hockey Game

Chuck summons a horde of hockey fans who are riled up after their favorite team lost. His opponent is trampled during the chaos

CC Technique: Riot After Winning the Hockey Game

This is the only time Chuck has remotely performed a CC Technique that's similar to one he previously performed, and that was only when Charles pepped up the hockey team to perform better, leading to their victory. The fans trampled over him anyway.

CC Technique: Bagged Milk Slap

I'm surprised the bag didn't burst on impact

CC Technique: Halloween Pumpkin Bash

He dressed up like a zombie and tries to pummel his opponent with pumpkin hands

CC Technique: The Big Hope

Chuck tries to show Chris Cringle what the world would look like if Emperor Chidan was overthrown. It's peaceful and everyone is happy and free!

CC Technique: Treating Them Like a Human Rather Than a God

I dunno Chuck, using someone as a blunt weapon kinda goes against your message

Clark


CC Technique: Great Snake Fang

Starting off with something shockingly simple for a CC technique, Clark just lunges forward to bite his opponent with his sharp fangs

CC Technique: Burrowing Holes

Fancy a game of whack-a-snake?

Chaotic CC Technique

A Chaotic CC Technique uses the ultimate source of imagination to produce incredibly strong attacks, only used by masters of the CC Technique. Too bad they're never brought up again. This one specifically turns the surrounding area into a city block and shows Clark, disguised as a man named Mr. Johnson, leaving his love Cherelle to pursue a fast food career. The scene is so tragic that it causes severe damage to whoever witnesses it, making them cough up blood

CC Technique: Hydra Heads

Clark turns into a hydra. If one head is sliced off, two more grow back in its place. Clark can infinitely grow back more heads, which… becomes a big hassle once he has thousands of heads.

CC Technique: Wyvern of Destruction

What he considers his ultimate attack despite never being used afterwards, he turns into a fire-breathing wyvern

CC Technique: Super Fan of Merriment

He summons a pinwheel to blow at it. It's useless.

CC Technique: Handing a Soda

It's not a deadly soda or anything. It probably tastes pretty good.

CC Technique: March of the Fish Fry Frenzy

After Chuck turned himself into a pack of fish, Clark opened him to unleash a fishy frenzy

CC Technique: Coil Spring Launch

When Chuck was about to use Clark as a golfball, Clark said no to that and launched him away with a spring coil, making him roll throughout the golf course

CC Technique: Slicing Meat For the Masses

Clark spawns an entire conveyor belt of bologna to transport a golfball to a hole while chopping the meat. That's some dedication

CC Technique: I Got Flyers! Take a Flyer! Come to My Booksale!

Hundreds of flyers lift into the air from a cart Clark generated, sporadically flying around and cutting anything in their path

CC Technique: Cobra Net

Clark opens his gaping maw to catch his opponent in his mouth. It's unknown if this would've led to him trying to eat Cheeseburgerman, but he immediately spit him out after remembering he's lactose intolerant

CC Technique: Haunting Jams

Clark plays a spooky guitar solo to scare the locals, along with conjuring a freaky shadow

CC Technique: Moose Rampage

Clark tramples over his target with a bona fide Canadian moose. Not sure what that small blue moose is doing there. I guess he's vibing

CC Technique: Easter Egg Paint Dunking

It's unclear what Clark was gonna do with the eggs. Probably chuck 'em at his target

CC Technique: Writing a Love Letter

Clark forces Chuck and Cheeseburgerman to write lots of fan letters to send to Carlos. They're all dumped on him as excerpts are read aloud

Shared Techniques


Hotel Combat Arts

Chuck and Clark are masters in the arts of hotel combat, a totally real combat style that takes five steps to master:

Step 1.) Serve quality food to the guests. Bt be wary, your guest could be a lion (the guests are lions, who then maul their target)
Step 2.) Provide a clean room for your guests… and lock the door from vandals (Chuck and Clark are the vandals, who break into the room to beat up their opponent)
Step 3.) Prepare fresh warm towels for guests, then fight various ninjas with your towel whipping powers (the ninjas then gang up on their opponent)
Step 4.) Shoot the walls with an AK until they're spotless (Chuck and his allies gain AKs to shoot at the walls)
Step 5.) Leave a mint on the pillow, which turns into a battle mech (for the grand finale, the battle mech fires a barrage of bullets at them)

CC Technique: Scrub the Walls 'Til They're Clean

When performed. Chuck and Clark gain sponges to scrub walls to eliminate the living shadows inhabiting them

CC Technique: Golfing on the Green

Disguised as gentlemen, they summons golf clubs to hit golfballs at their opponents

Collaborative CC Technique: Laser Party

Chuck and Clark host a laser party, jamming out and shooting lasers at their target (not FTL lasers, they explode on impact)

CC Technique: Chicken Centaur

After he and his friends turn into chicken centaurs, he commands them to shoot at his target with bows

CC Technique: We're Swimming in Cash

Somehow, this lets them turn an entire ocean into a sea of dollar bills

CC Technique: Amazing Photoshoot

Chuck and Clark flex how sexy they are as a mob of flash photographers take pictures of them, blinding their opponent

CC Technique: Last One In's a Rotten Egg

Chuck and Clark purposefully dive into a sea monster to defeat it from the inside, pummeling it before filling its maw with radishes

Collaborative CC Technique: Dreidels of Spinning Quickly

Chuck and Clark stuff their bodies into large dreidels to spin their way to their opponent

CC Technique: Twin Dragons of Peace and Harmony

To set the mood, Chuck and Clark turn day to night and manifest a small town. They roleplay as a wife and husband, and notice their dreidel eggs hatch into giant dragons. They ride their newborns into battle, torching everything in their path

CC Technique: Parasol of Rainy Time Whimsy

Chuck, Clark, and the rest of their gang put on raincoats and take out parasols. This causes the surrounding area to be drenched in a windy downpour. They use this to blow away Lady Candy's mists

CC Technique: Robot Laser Light Show

After turning into robots, they fire laser beams at their opponent

CC Technique: Professional Log Rolling Team

Chuck and Clark are ordered by Choco to chop down a tree while dressed as lumberjacks. After the tree is cut down, they're all subsequently rolled over by Cheeseburgerman's cheese wheel. Somehow the cut down tree is now stuck in the center of the cheese wheel, which all three are now on top of. They all log roll while performing Hopak dance moves. They all jump off as the cheese wheel heads to a cheesy lake

Collaborative CC Technique: Pummeling as a Team

The entire gang reenacts the Jojo kicking meme, stomping on their opponent as a team. They all beat them up so much that it morphs their body into something else. When they performed it on Cheeseburgerman, they pummeled him into a cheese dog

Combined CC Technique: Beat Up Again and Again and Again

Similar to the last collaborative CC Technique, only this time their punches turned Cheeseburgerman into a studburger

CC Technique: Cannon of True Might

Chuck and Clark form a massive tower of barrels, a huge laser cannon, and a tiny cannon on the top. The cannon launches them right as soon as the laser cannon fires, making the tower fall apart. Chuck headbutts his opponent while Clark wraps around Chuck, donning a punk getup. The three shoot into the sky until an explosion happens, creating fireworks with the initials "C C." They bring the hammer down back to ground as they turn into a two-headed anvil, groundpounding their opponent as it causes a massive explosion. This attack took "quite the toll," so Chuck suggested they don't use it often. I can see why, as it's one of their more creative techniques that has a lot of aspects to it.

Combined CC Technique: Snowball of Merriment

Wrapped up in each other to embrace the cold, Chuck, Clark, and Cheeseburgerman roll down a hill. They gather enough snow to encase them inside a giant snowball before reaching the ground. For some reason they turn into cat people when they emerge

CC Technique: Caroling a Diddy

Everyone sings a violent Christmas carol to bring the Santa equivalent Chris Cringle out of his house when he didn't respond

CC Technique: Pelted With Pebbles

After mining their way out of a coal boulder, the pebbles from it are pelted at their foe

CC Technique: Ghosts of Christmas Galore

A move where the gang act as the ghosts from A Christmas Carol. Clark represents the past, Carl is the present, Cheeseburgerman is the bad future, and Chuck offers a better future. one shows Chris Cringle a look into his life and mistakes to prove to him that the Carnage Empire is tyrannical and should be overthrown

Cazerrus

When Chuck and Clark clink their rings together, they fuse into an anime man named Cazerrus. Unlike either of the fusion's components, Cazerrus isn't random or goofy. Instead he acts like an archetypal confident and collected hero, albeit quirkier than the usual one. He has an obsession with justice, and a lot of his attacks center around delivering justice. Many of these moves are much zanier than a lot of Chuck and Clark's usual moves.

Arsenal


Ropes

He uses them for climbing structures and tying people up

Hammer

That's not a hammer.

Buster Sword

Damn, he really is an anime protagonist

Abilities


Summons

Memory Projection

With the Rollercoaster of Ultimate Judgment, he can gain access to and project memories of his foes (sometimes in doctored ways)

CC Techniques


CC Technique: Super Inner Tube of Justice

It's only a safety precaution for what's next.

CC Technique: Time to Ride the Waterslide

Cazerrus then rides his opponent down a massive waterslide he summons. Fish inhabit the waterslide that slap his ride as they move down the slide. It's unknown how big the waterslide actually is, but it eventually leads into a giant's mouth. Then the giant explodes.

CC Technique: Last One There's a Rotten Egg

After challenging the Czar to a climbing competition while climbing a rope that appeared out of nowhere, he summons the Rotten Eggs™ to beat him up while they climb.

CC Technique: Proper Punishment is Justice! Which is Me!!

A super effective justice slash!!

CC Technique: Justice Tower

After the Czar spawned a gigantic tower, Cazerrus just said "fuck it" and put an even bigger tower on top of his own. And his tower was MASSIVE

CC Technique: Ultimate Gate of Judgment

A direct parody of the Czar's previous CC Technique in which he created gates that revealed the ultimate punishment for each of Cazerrus' allies. While it's questionable if this shady fellow even counts as a gate, but he functions the same as his open cloak reveals the Czar's punishment. The inside of the cloak is a portal that leads to an entire realm where he's forced to ride the Rollercoaster of Ultimate Judgment. The rollercoaster is a trip down memory lane that forces him to face his greatest crimes. Viewing each memory, he's punish him in many hilarious ways. Being punched away by a giant egg dressed as his mom

Super Co-Op CC Technique: Ultimate Judge of Love

While Lady Cinderblock recently came back into the Czar's life thanks to Cazerrus, she was here to help him deliver the final punishment. Together, they summoned giant scales that fired a massive energy beam at the Czar. It was strong enough to completely topple a town-sized tower.

Feats


Overall

  • Chuck saved Cylok city from a trio of goons from the Carnage Empire
  • Chuck easily defeated a monstrous dog named Chomper
  • Chuck turned a room inside a castle into an ice rink
  • Chuck sued Chidan's lackey for letting two cups blow up, turning the entire room into a courtroom with Chuck disguised as both the judge and prosecutor, accusing him for crimes he never committed. Chuck squashed the jury under a cube after they called him guilty—since he was actually innocent.
  • When a large bomb was thrown at Chuck when he was disguised as a judge, the bomb bounced off of him and then split in two, revealing some random person with fruit on their head shouting "guilty!" The bomb was supposed to explode, but Chuck altered the bomb to do… whatever that was instead
  • Chuck consecutively beat Clark in cops & robbers, chess, and crazy eights
  • Clark turned an open area in a forest into a city block when using Chaotic CC Technique
  • When Chuck and Clark fought each other, Clark used CC Technique: Hydra Heads to grow two extra heads. Six new heads grew back after Chuck decapitated them all, then proceeded to spend hours chopping off Clark's heads. So many new heads grew until he became an unrecognizable mass
  • Chuck is repeatedly shown being able to beat Clark with ease
  • Both defeated one of the chameleon brothers with the arts of hotel combat
  • They turned the inside of a box into a functioning battle station
  • They defeated the rest of the chameleon five in a gauntlet of challenges
  • Chuck can play the horns, drums, cans, bells, and tambourine all at once
  • Chuck and Clark contested to see who's more careful by balancing on ladders holding eggs with spoons in their mouths
  • After the Chameleon Czar turned a building into a ludicrously tall tower, Chuck and Clark instantly spawned an elevator that swiftly took them to the top floor
  • Chuck and Clark defeated the Chameleon Czar as Cazerrus, reuniting him with his lost love Lady Cinderblock who was missing for twenty years
  • They turned an ocean into a sea of money
  • Chuck conquered and terrorized multiple alien planets during his fight with Commander Coconut
  • They defeated Coconut's pet sea monster Cipilhious
  • They beat Commander Coconut and helped him see that rules don't always have to be so restrictive
  • Chuck has a bounty of $1,000,000…… Clark has a bounty of $4.93
  • Chuck hit consecutive homeruns with a baseball bat, hitting every trash can thrown at him. The trash cans he hit fell into place to make a house
  • They convinced Mercenary Chocolate Bar/Choco to stop hunting them down and helped him get revenge against his fallen master
  • Chuck beat Clark and Choco in a race to crack their eggs into a frying pan at the top of the steps of Lady Candy's castle
  • Chuck instantly broke Hearbreak Curse that petrified over 200 people in Lady Candy's possession. Lady Candy was the only one capable of removing the curse, yet Chuck was able to completely return them back to normal when he announced lunch was ready
  • Chuck and Clark defeated the affluent Lady Candy, who's bewitched hundreds of victims into turning into stone, is the one that ordered the assassination of Choco's master, and is a powerhouse because she benchpresses daily. They also defeated her feline parasol Catasol
  • While Chuck, Clark, and Choco experienced slowed down time, Chuck was able to maneuver Choco above him to deflect cannonballs coming their way
  • Both defeated Clock, Click, and Cluck, the three guardians of Cheeseburgerman's mini golf course
  • They defeated the head commander Cheeseburgerman, a living cheeseburger who BFR'd everyone into an entire dimension of cheese, and can absorb the souls of all of its denizens to create a massive spirit ball. They managed to convince him to break ties with Chidan and join them on their adventure
  • They defeated the pacifist Canadian Charles, an exalted and pure hearted man who nearly beat them through nonviolent means
  • Chuck set a river on fire
  • They beat Chris Cringle, this world's Santa Claus
  • There are exactly 490 people on Planet C that like Clark. Only 10 people like Chuck
  • They defeated Carlos, a fan boy who creepily simps over Chidan's second in command Claire
  • Chuck made a cameo in Burdrehnar's other webcomic OMG!!! Scars of War as a participant in a fighting tournament

Strength


Chuck
Clark
Cazerrus

Speed


Chuck
Clark


Durability


Chuck
Clark

Weaknesses

Chuck
  • Chuck always acts silly and extra regardless of the situation. A lot of the time it helps him out in psyching out his opponents, but other times it can draw in negative attention and get him in serious hot water
  • He can get into arguments with Clark and has beaten up and unfairly taken advantage of his teammates at times
  • CC Techniques are fueled by creativity, so when he comes up with a technique that's particularly layered and original like CC Technique: Cannon of True Might, it can wear him out
Clark
  • Clark has terrible sportsmanship. He will repeatedly attempt a rematch if he loses
  • He frequently lets his arrogance get the better of him and can be really selfish
  • Same weakness regarding the creative toll CC Techniques may have

Matchup Potential


Chuck vs Bobobo (Bobobo-bo Bo-bobo)

(thumbnail by Vibe Check)

Vibe Check


Bobobo's a character I've seen requested for Death Battle for quite a while, yet no one really agrees on whatever matchup he has. Either he's paired up with someone who has better matchup options, or just isn't that great to begin with. But when it comes to Chuck, I honestly feel like he's the perfect option for Bobobo.

Both are over-the-top muscular men who may be absolutely random, nonsensical, and odd in their antics, but they share the primary goal of freeing their world from an empire that seeks to control everything. In order to accomplish their goals, they go on a quest to defeat the main tyrant, as well as their entourage of leading commanders. Both rely on cartoonishly absurd techniques that border on toonforce where they occasionally shout the names of their attacks before performing them and confuse their opponent into submission. Both gain other companions on their journey, including previous foes they've bested.

While I haven't seen all of Bobobo, I've seen enough to know that C&C matches Bobobo's absurdist humor to a T. Both pull random powers out of their asses pretty much every episode, only Bobobo's are more consistent. His nosehair, Bo-bobo Theater, and the tiny people living in his nosehair are recurring elements throughout Bobobo, yet Chuck never uses the same ability twice. If he does, it has a distinct variation to it. Thus, Bobobo he's even more random and wacky than he is would be quite fun to see; especially when they drop their comedic acts to show that at their core, both are ambitious revolutionaries who desire peace and love for everyone.

The fight itself would mainly be the two trying to confuse the other with their utterly outlandish movesets. Of course the fight wouldn't JUST be gag city, as the two have a plethora of weapons and powers they use offensively. But really, this fight has absolutely hilarious potential. Have the fight pause to show a Bo-bobo Theater-like section that shows a melodramatic moment of Bobobo's past, while Chuck interferes with it in his own imaginative way which leads to him using a wacky CC Technique against him. The fight could start over a puerile disagreement despite getting along beforehand. Have both don various disguises and use abilities against each other that have nothing to do with their costumes. Have Bobobo completely corner Chuck, only for him to turn his very powers against him in the weirdest way possible.

With how bizarre and hilarious their fighting style is, the potential is off the charts for this one. From what I've heard, Bobobo should win, but it isn't as stompy as his other matchups.

Clark vs Don Patch (Bobobo-bo Bo-bobo)

(thumbnail by Vibe Check)

Vibe Check


Clark and Don Patch are the second allies (after Carl and Beauty) who join forces with the heroes after squaring off against them. They're both self-centered and happy-go-lucky non-humans who were originally gang leaders with underlings that are all clones of each other.

Whereas Chuck and Clark is all over the place while also having a lot of heart, Don vs Clark is all over the place with both characters constantly trying to one-up over the other. While Don can be just as random, if not more than Bobobo, he's a lot more competitive and confident than his pal. The same can be said for Clark, so the two could be a lot more aggressive when against each other. You could apply a lot of the ideas I said for Bobobo vs chuck to this one, except Don and Clark would make a competition out of it. I'd compare the appeal of this matchup to Donald vs Daffy, as it has no shortage of rowdy and contentious cartoonish insanity. Only here, the potential is even more random and absurd. I could see this being a lot more cutthroat than Chuck and Bobobo still maintaining a respect for each other, but it could result in a funnily sad ending where the winner mourns the loser. I could imagine the winner—likely Don—getting choked up at Clark's passing, and offers his lifeless body a piece of broccoli for his condolences.

But wait, if Chuck vs Bobobo can work… and Don vs Clark works too, then that can only mean…

Chuck & Clark vs Bobobo & Don Patch (Bobobo-bo Bo-bobo)

(thumbnail by Vibe Check)

Vibe Check


Yeah, it can be a duo match. I do think that it can work equally well as solo options, especially when Bobobo has other significant relationships among his teammates like Beauty and Jelly Jiggler/Tokoro. But from what I've seen, Don is Bobobo's most prolific teammate and matches Clark to a T. Thus, I can see it working. Double the insanity I described in the solo matchups, as the team dynamics add a lot more layers of hilarity. Add in all the crazy moves and skits both perform together, and this could be one of the funniest episodes on Death Battle!

NEXT TIME ON WCAB… whenever I feel like it

Emperor Schorl is Fearless in DEATH BATTLE!

                     Emperor Schorl, Lord of the Rats In Our Shadow was created by Kitfox Crimson, it can be read on DeviantArt and  Webtoo...