Saturday, January 10, 2026

Cerintha Pierces the Heavens in DEATH BATTLE!

                                

Cerintha, the Visi Sorceress

Cerintha was created by Cope, it can be read on Comic GenesisComicFury and The Duck Webcomics



Welcome back to the blog! As of writing this, the ancient webcomic platform Comic Genesis is defunct. I don't know if it will return or not (update: it's back up, woohoo), but it's been on death's door for a while so chances are many webcomics hosted on there will be lost to time. To commemorate it, I'd like to go over a completed webcomic hosted on the platform that's thankfully still available to read elsewhere. Hopefully this message becomes outdated since I have a LOT of webcomics on my readlist that use Comic Genesis.

Background

"Do I look dangerous?! Look at my sticky-uppy hair! It's stupid! I don't even know why it does that!"


Cerintha always adored the Roman Empire. She loves its culture, history, power, prestige and excess. She wishes to live there so badly that she learned Latin and converted to the symbolum nicaenum in advance. Once she resides there, she can live a cushy and comfortable life and drink all the wine she wants.

Unfortunately for her, she was born a visigoth barbarian in the restless times of the Empire's dying years. Romans and barbarians are constantly at odds with each other since the Romans want to conquer and enslave them.

That didn't stop Cerintha from joining the Roman legion, along with her best friend Hellebore… even though Cerintha's not totally equipped for the job. She's an excellent swordswoman, but she's also bumbling, cowardly, and lazy soldier with an aversion to confrontation. She winds up deserting the army when the barbarous eastern hordes overran them.

This consequently made a rival out of Hellebore for breaking the warrior's unspoken pact. Now she follows Cerintha everywhere to kill her in an honorable duel.

A year later, our hero is serving in the visi army as a sentry, though she mostly just sleeps through the job. She doesn't care about the war, just wanting to be paid. Thankfully her strict and irritable captain Larkspur is around to whip her into shape the best he can. It's a tiresome job for Cerintha, but hopefully it will lead to her living happily in Roma.

In a roundabout way it did, just nowhere in the way she could've expected.

Before I go on, there are two things you need to know about how this fifth-century setting differs from our timeline. For starters, the gender roles are swapped with women in power. Secondly, magic—or more commonly called sorcery—is real. Only women are capable of harboring magic, but it's such a rarity these days.

I needed to mention this because Cerintha's status quo is permanently changed when the Empire sends their greatest weapon to the barbarians. Discordia. She's an unnaturally powerful sorceress, or more accurately a living superweapon known for her cataclysmic move heavenfall. She nukes the visi army after they attempted to assassinate her. Since Larkspur was searching for Cerintha, having fled in fear of Hellebore finding her, the two are the sole survivors of Discordia's wrath.

For once, Cerintha's incompetence played in her favor. However, she'd become far more crucial in the war once she encounters a mysterious sorcerer named Hemlock, who witnessed the disaster firsthand. To avert more disasters, she bestows Cerintha the Sky Relic, a magic artifact with destructive magic similar to Discordia. She's even able to use heavenfall, but can't control it.

Hemlock tasks her to meet her in Roma to compensate her as per their agreement, so that becomes Cerintha and Larkspur's destination. Although Discordia is largely dealt with by Hemlock, Cerintha's encounters with her do unlock the Sky Relic's destructive abilities that rivals the Roman sorcerer's.

Along with that, but Cerintha starts having cryptic dreams of a robed figure, stating how she's the herald of the goddess Atropa and that their fellowship will consume the world. As she comes to learn, these visions may be tied with the death cult the Cult of Atropa.

Cerintha can't wrap her head around such bizarre ideas, not that they matter much when she's on her way to her beloved Empire! Adding to that goal, the two want to find a sorcerous weapon that's capable of expelling the Sky Relic from Cerintha since she can hardly control such hazardous sorcery.

Thankfully they'd have their lead once they reach Roma, all while avoiding Hellebore. Empress Honey, leader of the barbarous eastern hordes trying to take over the Empire, wields a weapon capable of removing the Sky Relic.

Cerintha gets into plenty of shenanigans in Roma, including being temporarily elected as the new captain of their army. To jump to the meat of things, Honey is beaten not by Cerintha, but Hemlock. Turns out Hemlock isn't much of a saint. Not only did she lie about the gold she promised to lure Cerintha here, but she's actually an assumed dead Roman leader named Angitia.

Angitia massacred the Atropans to secure the Sky Relic they sought to use for destruction, keeping it for herself, but it wasn't something she could sustain forever. She chose wrong to bestow it to Cerintha, as her lack of control could actually lead to the end of all things. She decides to kill the visi and find a more suitable vessel.

Thankfully Hellebore arrives just in time to kill Angitia, at the same time Cerintha's powers go haywire and build up heavenfall… the perfect setting for a climactic duel between the two!

While Cerintha is capable of killing Hellebore as a shockingly competent fighter, ultimately she doesn’t want to. She considers Hellebore her only friend, but if she doesn’t face her she won’t stop hunting her. Since these may as well be her final moments, Cerintha goes with it and faces her friend. Cerintha is victorious in killing Hellebore, but couldn't delay her heavenfall.

Thankfully during the fight, the Sky Relic is channeled into Honey's sword. Cerintha uses it to banish the Sky Relic and destroy her own heavenfall, saving the world.

With that, the cultist apparition fades from her mind. Before parting, they give her parting words to help her grieve loss of Hellebore and convince her to live her life to her fullest. Even though Hellebore is gone, at least Larkspur is still around to keep watch over her. New adventures await the remaining barbarians, which are explored in the second book.

Cerintha isn't as involved in the story as she is in the prior book, but it's notable to go over.

Time has passed to the point that the Empire had become Constantinopolis. Even after saving the world, beating Hellebore, and proving that she can massacre entire armies, she's still a peabrain afraid of her own shadow. That being said, she and Larkspur do go on wild quests, like traveling to the temples of Aegypta to hunt for treasure.

Cerintha and Larkspur are currently trying to catch the fiendish Apate, who sent them on that wild goose chase, stole their gold, and left them to die in a temple with a living limestone statue known as the Ancient Wanderer. The hulking statue followed them all the way to Constantinopolis and the Romans are convinced she is responsible for this evil sorcery.

It vaguely lines up with visions an oracle named Adeona has, having seen Cerintha in her visions as an immensely powerful barbarian sorcerer in the future of a corrupt immortal sorcerer named Humati. Countless warriors fell to her blade, and destruction lies in her name, yet when their paths cross, Cerintha is nothing like she appeared in her visions.

While Adeona initially didn't see how Cerintha could be a threat, she was more convinced when she received visions of the barbarian massacring centurions before killing her. All the futures she saw were painted in blood.

Cerintha is eventually captured and Humati interrogates to explain how she weaponized the statue, but she's exposed to how much of a fool Cerintha is. When the Ancient Wanderer barges in, Humati figures out how to override its command. Now she's unstoppable in her crusade to kill all barbarians, starting with Cerintha who knows too much.

To stop Cerintha, Adeona splashes her with sacred waters she uses for visions, which is supposed to plague her with delusions that would drive anyone mad, then to death. These trippy hallucinations urged Cerintha that it’s kill or be killed, and she winds up massacring guards in retaliation and bloodlust, saving Adeona for last.

Thankfully Cerintha recovers by the time Larkspur finds her, and together they deal with Humati and the statue. Both are destroyed once and for all.

With all that crazy out of the way, they book it out of Roma to go on more adventures.

Experience and Skill


Cerintha is a coward and has a brain the size of a walnut, there's no denying that. Regardless, she's surprisingly really competent at fighting when she puts in the effort. She had fighting experience prior to serving in the army, having been taught swordplay by her parents and served in Roma's legionary for three years. It does occasionally seem like she bumbles her way to her victory, but she does have the talent and surprise factor to give her an edge.


She has taken down entire platoons singlehandedly and battled the likes of Discordia and Honey and lived. She somehow even outsmarted foes in combat, like when she influenced Febris to cut the rope tying her arms behind her back mid-combat (didn't account for her tied legs though).


When it comes to magic, she doesn't have much experience wielding the Sky Relic. This led to her nearly wiping out areas with heavenfall on multiple occasions. She did become more skilled in sorcery to the point where she could use it in combat, along with successfully ejecting the Sky Relic to thwart her own heavenfall.


It also shouldn't be understated how great she is at hiding…… and getting lost.


Equipment


The Sky Relic


Gladius

Swords are drawn pretty small in this webcomic, but this is indeed a Roman gladius. She's shockingly skilled at swinging that thing around, seasoned warriors are never prepared for her frantic strikes. Her gladius did break during her fight with Honey, but she has a more impressive sword I'll describe later.

Knife

Okay I know I just said the swords are drawn short but I'm 99% sure that's a knife.

Sword of Mars

Forged for the god of war, it's an unbreakable gladius infused with heavenly sorcery. It has potential to banish sky relic into it by wielding it in combat. During Cerintha’s fight with Hellebore, the sky relic shifted into the sword, becoming its new vessel before unleashing it back into the sky in a burst of sorcerous energy. With this sword she can still channel sorcery with beams and electric zaps. It shattered when she impaled the Ancient Wanderer with it.


Abilities


Sorcery

Sorcery, magic, however you want to call it is present throughout the world. Sorcery is exclusive to women in this setting. Cerintha wasn't born with the aptitude for it, rather accessing it after becoming the Sky Relic's vessel. Since then, Cerintha has been able to use it in various ways. She can shoot sorcerous beams, omnidirectional zaps, infuse sorcery into her gladius, etc.


CQC

She got them baps.


Resistances

  • Tracking and Clairvoyance resistance: When the oracle performed a ritual to locate Cerintha, this vapor vision of Cerintha's future self noticed and attacked the oracle. This hasn't really been explained yet.
  • Madness manipulation resistance: Cerintha was splashed with sacred waters, which would've driven her mad with illusions. She recovered, not before going on an illusion-clouded killing spree.


Techniques


Heavenfall

AKA Heaven's Wrath is a devastating sorcerous attack Discordia uses to wipe out entire towns. When using it, the clouds above appear to wind into a spiral before a massive ball of magic hurls down from the sky to decimate everything unfortunate enough to be caught under it.

Heavenfall is basically calling upon a piece of the magic firmament covering the whole world, and raining it down. The results are so devastating, that people believe Discordia is weaponizing heaven itself. Turns out, Cerintha can do that too after becoming the Sky Relic's vessel!

Her herald status makes hers extra deadly, like world-threatening deadly. Once it reaches a calamitous state, electricity starts crackling out of it like a lightning storm.


Feats


Overall


  • Previously a legionary in Roma’s army for 3 years
  • Massacred a bunch of barbarians chasing her
  • Matched Honey in combat. She’s the only one to have struck down Honey in a frontal assault
  • Killed Hellebore in a one-on-one duel
  • Prevented a potential apocalypse by overpowering the Sky Relic’s heavenfall
  • Avoided being killed by an Ancient Wanderer statue from Aegyptus
  • Killed a bunch of guards while under the effects of the sacred waters


Strength


Speed


Durability


Scaling



They Who Must Not Be Named…… and other baddies!

The villains Cerintha faces against are often so frightening and notoriously powerful that simply uttering their names are a sign of misfortune to come. Some of her enemies don't have this luxury, but they're notable enough to feature anyway.


Weaknesses

  • Cerintha doesn't really grow out of being a giant coward
  • More so the Sky Relic’s tool than its controller. She couldn’t stop summoning heavenfall before being knocked out
  • As an untrained magic user, she couldn't relinquish the Sky Relic under her own power without dying
  • By far the least intelligent character I’ve covered in my blogs so far
  • She is really materialistic, caring about Roman wine and baths more than anything else
  • Her greasy hands once led to her accidentally letting her sword fall


Matchup Potential


Cerintha vs Dave the Barbarian (Cerintha vs Dave the Barbarian)


(thumbnail by Vibe Check)


Vibe Check


Now this is a blast from the past! It's essentially a duel between exceedingly cowardly barbarian protagonists in spite their overwhelming power. It's been ages since I've last seen Dave the Barbarian so I don't know what the debate is like, but the general theme alone makes for a really entertaining fight.

There aren't many sword fights on Death Battle with an emphasis on comedy, so something like this would stick out. With Dave the Barbarian included, the narrator absolutely needs to be part of the fight. His talking sword Lula can add an extra layer of banter to this already funny fight. Given how many chase scenes are in Cerintha, I imagine the fight needs to include that before she locks in.


NEXT TIME ON WCAB… whenever I feel like it

Sunday, December 28, 2025

Carrion is Blessed in DEATH BATTLE!

                               

Carrion, Prophet of the Crow

Daedalus of the Crows was created by Marco and Shinbross, it can be read on Webtoon


WARNING

This blog discusses themes of suicide. Viewer digression is advised

Welcome back to the blog! For my final blog of 2025, I'm covering another personal favorite series. I've been wanting to talk about this one for a while, and with the second season completed I think Carrion has enough to talk about. Considering the plot-driven nature of this series, BIG SPOILER WARNING!!!!!

Background

"Ever since I got in this damned labyrinth I've done nothing but suffer humiliation and injustice. They have mocked me and stripped me of my pride countless times… they took advantage of my insecurity and social awkwardness. My only certainty, the trust in my logical skills has been torn apart by the madness and chaos of this hell without rules. Now… I have enough!"


For as long as he could remember, *** was alone in life. Other kids saw him as weird and different, so he rejected the thought of mingling with judgmental and superficial people. He embraced his solitude and was comfortable not trusting anyone. Then he met a girl who changed that.

Arianna came into the lonely boy's life to show him not everyone is bad, and they remained close for years to come. She was thoughtful, looked out for him, and dedicated a lot of time out of her life just to hang out with him. Arianna wanted to help him appreciate the world around him, rather than watching life pass by from his bedroom window. It also helps that she can flee from her unpleasant home life to be around him.

*** appreciated her presence and kindness, but he took them for granted. He never saw the signs that she had a crush on him and rejected most offers to leave the comfort of his room and focus on his studies.

Things shifted when *** was accepted into a far away university with soaring grades, one that Arianna didn't get into. Arianna wanted more than anything for him to stay with her on their island forever. If he stays with her, he could appreciate what he already has. Maybe staying there is the best way for him to be happy, they can build their own happiness together.

She tearfully begged him to stay and keep her company, and he promised to. Despite that, he chose to leave for university anyway. On the day he left, he bluntly told her she's the reason he's going. She was always focused on making him happy, never herself. They both knew there was pain behind that smile. He couldn't let that keep happening while his presence makes her life.

He promised to come back as a stronger person to be able to help her. He hadn't anticipated he'd return to their island so soon after learning of her tragic suicide.

*** was crushed by the grief and guilt of losing his best friend. He completely blamed himself for her death. If there was a way he could do things over or bring her back to life, he'd do it in a heartbeat.

Once that wish was formed, his life changed for the bizarre.

A crow suddenly flew through his window and died on the spot, or so he thought. The corpse pulsated and grotesquely mutated until an imposing top-hatted figure loomed over him. This monstrous being was Melphas the Red Crow, a wicked and intimidating god who offered *** the chance of a lifetime to make his wish come true. He could fulfill any desire imaginable, even bring back the dead, but only if he enters the god's personal dimension.

*** couldn't refuse an offer like that and entered… quickly learning having his wish granted isn't as simple as that. He had to become Melphas' servant, and tested his worth by pitting *** against two other boys Melphas reached out to. He was the only one resolved enough to put his life on the line to pursue his dream. The others died.

*** earned the right to become Melphas' prophet. Upon agreeing, Melphas transformed the boy's arm into a monstrous one with an eye, linking them both. Gone was his old life, his past had grown foggy beyond his greatest wish. He couldn't even remember his name anymore, now dubbed by the god as Carrion.

In order to actually have his wish granted, Melphas drops Carrion into the Labyrinth of the Gods, an abstract maze-like gauntlet where the prophets partnered with their gods compete in death-defying challenges to obtain keys to reach higher floors. These trials may involve fighting monsters, solving complex riddles, or even fighting other prophets to the death. Humans that die are recycled and turned into monsters that endanger prophets.

The goal is to reach the heart of the maze where they can have their wish a reality. Gods are forbidden to enter the labyrinth, that's why they utilize prophets to do the work for them.

To give some context, the gods aren't actually gods. They're a race of powerful beings beyond human understanding known as harbingers. They don't run the Labyrinth, that job belongs to the Sibyl Sisters of the godlike astral race. Both races were in a war and the harbingers lost. The harbingers' existence is necessary for the balance of the universe, so the astrals couldn't slaughter them all.

As punishment, they sealed the gods in the Golden Seed where their home dimensions reside. They're as trapped in the Labyrinth as their prophets are, and the only way to attain freedom is for their pawns to win.

Harbingers usually communicate with their prophet to help guide them and offer advice—not Melphas. He drops Carrion in the middle of the Labyrinth, barely tells him shit, and doesn't have the decency to stick with him afterwards. Melphas didn't tell Carrion about blessings, artifacts that can turn into weapons, or even the prophet leaderboard. He had to find out about those through the other participants.

The only advice he gives his prophet is to trust no one, as only one to him. Now he's in the center of chaos, exposed to so much death, danger, and betrayal in an instant.

Carrion is blunt, nervous, logical frequently keeps his guard up around others, and this situation only exaggerates these traits as he has to question his safety at all times. He constantly tries to find logical solutions to everything like a video game, and thankfully he is really intelligent. However, that can only get him so far in a game of cutthroat powerhouses and puppet masters. The biggest danger here isn't the riddles or deadly games, it's the other people.

Thankfully, Melphas's link with Carrion gives him his harbinger's blessing, a portion of the god's power. Using his monster arm, he can see the truth in prophets' souls to learn their pasts and true names, along with perceiving weak points. He's even able to perceive and communicate with other prophets' exclusively invisible gods.

Although Melphas has virtually no presence in Carrion's journey, the prophet is extremely crucial to him. Beyond the labyrinth, Melphas utilizes Carrion in order to weasel his way up the rankings of the gods' Sacred Council to obtain total control, shooting up from the top 300 to top 30 in just a short amount of time. All the while he undermines the Council's stability, seemingly for revenge and the goal to destroy everything.

Melphas used to be a big shot before turning traitor during the last Sacred War and exiled himself from the Sacred Council of the gods. Even now his true goals are still an enigma.

Even after narrowly escaping death on several occasions, Carrion is only at the tip of the iceberg of this labyrinth. He remains distrustful throughout, but not to the point where he can't go at it all by himself. He does go against Melphas' advice and makes allies. Making friends was the last thing he wanted, especially in an environment where connections are a weakness, but discovering once again what it's like to put trust in others makes him happy.

Some of his allies include super trusting goodest boy Dirant, a bubbly girl with a powerful blessing Lucy, kindhearted and calm Amadeus, and Cynder—or rather her real name Jeanne.

Jeanne is a violent girl with a vendetta against a god known as the White Crow. She originally mistook Carrion for her prophet, but after seeing his blessing in action she sought to use him to help her find and kill that harbinger. She trains Carrion over the course of a year in a room where time is slower not only to be useful to her, but to also get back at a psychotic and powerful prophet named Garreth who tricked Carrion and almost had him killed at start.

With help of his friends he learns more about his blessing, like how he can copy the blessings of anyone's soul he has gazed into. Training with Jeanne also seemed to change his personality. He has a worse temper and he's even more suspicious of others. He's scrupulous, but more impulsive, stubborn, and resorts to violence quicker. There's even a mysterious red streak in his hair.

His training helped him stand up to Garreth, but their fight is interrupted by appearance of White Crow Lilith. Lilith is an ascended harbinger not bound by causality or the sibyls who bodies Garreth, kills his god, and nearly destroys Melphas by invading his personal dimension through Carrion. She becomes attracted to Carrion and his god, infrequently showing up in future fights to completely derail them.

Carrion finally gets chance to speak with Melphas again and gives him shit for everything. Melphas doesn't want him to complaining about his methods and continue doing his bidding like a good little prophet. Melphas views him as a slave, and will force the boy to obey his orders. And why should he treat Carrion well? He brought the White Crow into his realm AND went against his advice of distrusting everyone.

Despite his apparent lack of support, Melphas is always watching his prophet. Every encounter and Carrion has had so far has been carefully planned by Melphas' design in order to mold him into his perfect prophet. Melphas is at least impressed by how he's progressed and how the game changes him, anger makes him more formidable.

Carrion continues to aid Jeanne in her quest to beat Lilith and learns of how she betrayed her previous prophet/Jeanne's mentor Galatea. This leads Carrion to crossing paths with Mu, the shady 3rd ranked prophet Carrion whom he assisted long ago. He frequently appears to Carrion him at the right time for better or worse and is seemingly linked to Galatea.

Carrion finds himself involved with Mu, along with a group led by the 2nd ranked prophet Medea, made up of the best prophets in the labyrinth, who requires Carrion's blessing's assistance to help them get past the 50th floor. Carrion realizes every conflict present in the labyrinth ties back to Galatea and the mystery of what happened to her, and wonders if he was set against Garreth on purpose, that it's all part of a greater scheme.

Turns out he was right. Since they met, Mu manipulated Carrion's actions in order to help him become a god. He's the greatest opponent he's fought yet. It wasn't brute strength that kept him alive against Mu, but rather his bonds he made—surprisingly Melphas included.

Melphas finally reveals he left Carrion to fend for himself was because it was the best way for him to unlock his truest potential. He had to be isolated in despair in order to overcome adversities and stand above all others. Every trial and tribulation Carrion had faced up to that point was just the prelude, stepping stones to form him into the perfect prophet.

Ultimately he wants to mold Carrion into a cunning rage-filled killing machine only reliant on him. In order to face the perils of the Labyrinth and achieve his wish, he has to be willing to do anything to survive, even give up his humanity.

Still, Carrion clings onto his morals and trusts his friends. He's really come a long way from when he first started, and that's not even mentioning how his actions start to change the labyrinth. He attracts the White Crow to cause massive disruptions, helped a prophet become a god, and challenges the Sibyls when they come after him. He may have defeated Mu, but he made an enemy out of Medea and her high ranked entourage in the process.

There's still a lot Carrion doesn't know, and he may have a LOT more in common with Melphas than he realizes, but no matter the odds he and his friends face in the future, they can overcome them together.

Experience and Skill


Carrion may have started out as a fish out of water, but over time he really adapted to the terrifying obstacles in the Labyrinth. He completed many trials without any guidance from his god. He excels in trails involving puzzles and riddles, but over time he becomes better at the physically demanding and combat-oriented challenges.


He trained with Jeanne in a punishment room for a whole year. The best lesson he learned was that fights aren't just determined by strength, but rather strategy and being able to evaluate his opponent in a short time.


All that training helped him become strong enough to fight Garreth, previously one of the top prophets on the Domus leaderboard. He'd go on to fight insurmountable monsters, more experienced, skilled, and smarter prophets, and even gods themselves.


Carrion was pretty intelligent before entering the Labyrinth. He was a straight A student destined for a renowned university. Although logic failed Carrion before, he did go head to head against 4D chessmasters like 3rd ranked Mu and 2nd ranked Medea. Mu in particular he totally outsmarted and nearly foiled his grand plan.


Equipment


Red Artifact: Knife

Artifacts are the weapons prophets can obtain in the labyrinth. Red Artifacts always have an ability connected to a prophet's unique skill linked to their god. They're normally presented as colored tube with gold caps on each end, but after offering his own blood to an artifact, it can transform into their true form.

This red artifact is a knife with an eye—Carrion's default weapon. It can switch between forms on command. This thing is OP. If Carrion hits his opponent's weak point with it, it instantly kills them and they explode into feathers.

It's thankfully balanced by the fact that prophets have no way of knowing where weak points are. Good thing the same applies to Carrion, otherwise THAT would be broken, right? Aside from that powerful ability, Carrion can call the knife back to his hand if he throws it

Red Artifact: Cape

While presenting as a gothic cape that offers extra protection, it has the added ability of turning into wings to let him fly. Really embracing the crow schtick, aren't we?

Blue Artifact: Malleable

Blue artifacts are shapeshifting objects that often take the form of blades or bludgeoning objects. Carrion can easily meld this artifact into into whatever basic weapon he wants. Before it was melted into a puddle by Mu he used it as a sword and brass knuckle. Both forms are amplified by Carrion combining them with copied blessings.


Medea's Eye

The eye of his newfound rival Medea, the 2nd ranked prophet in the game. Like how she and Mu traded eyes, Medea’s eye lets Carrion inherit a small part of her blessing and have a look into Medea’s soul. It's a new addition, so the extent of how much he can use Medea’s blessing—gravity manipulation and black hole creation—is currently unknown.


Melphas Ars Goetia the Red Crow


Melphas is Carrion's scheming and power-hungry immortal god who doesn't directly help him much. Other harbingers pop in by their prophet's side to give them advice or chat with them through another dimension, but Melphas completely deserted him for a while.

I won't go in depth into his own abilities since Carrion progressively is able to use more of them at his disposal, but there are some ways he can directly aid the lonely boy. He has stepped in once to speak to him and stop him from getting absorbed by Nyarla, and Divinus form is its own beast in of itself.

It should also be noted his personal dimension is linked to Carrion's mind, which is how the White Crow was able to invade it.

Abilities


Carrion's Blessing

So what's the point of Carrion's eyeball monster arm? It's mainly used for his blessing, manifesting a fraction of Melphas' power as his own. The more connected he is to his god, the more powers he can tap into. He has a few so far, but this is the one he started out with.

By holding his hand in front of his right eye, he looks into a prophet's soul. As his eye turns black and red and bleeds, in an instant he gains knowledge of their past. He even learns their real name.

After seeing their true self, he's able to copy a prophet's blessing. The only downside to this is that he gains stronger empathy for his target, which is not something you want in such a cutthroat place.


Divine Power

Okay I lied, Carrion negates the knife's weakness with this ability with this. His divine power is that he can detect the red weak point of anyone who has made a pact with a god. Hitting that with his knife is a guaranteed one-shot kill. It even negates regeneration, as proven when he hit the weak point of a hydra-like monster that grew more heads whenever decapitated.

Self-Sustenance (Types 2 and 3)

Prophets don't require eating or sleeping, but it helps them feel human.


Regenerato Venenata

Jeanne's blessing lets him regenerate his body from any wound so long as his brain is still in tact. Basically low-mid regen.

Confutatis Maledictus

This is his late friend Amadeus' blessing. It exponentially increases the strength of his blows after the impact.


Fulgur Imperatoris

The blessing of Carrion's first opp Garreth. It lets him shoot powerful bursts of electricity. It took a bit to get used to wieldings overwhelmingly strong attacks, but he became more used to it over time. Relying on it too much did caused Garreth to lose his mind over time, but he has more than enough powers to not land into that pitfall.

Serpens Lachryma

Jeanne's divine power. When wielding a sword, he can create a barrage of multi-cut slashes.

Inquisitonis

Amadeus’ divine power. It's an ultrasound-based area scan to sense if there are other entities nearby. It even detects any foes that are underground or invisible.

Inutilitas

The scariest blessing he has copied so far from Carrion's biggest hater Alex Ronopla. Inutilitas renders anything he views beneath him worthless. This stops anything in its tracks, regardless if it's a living being or inanimate object. Spinning sawblades halted as he moved towards them. When using it against people they forget about him, not even registering his presence. Unless you're able to resist mind-based blessings, you're royally fucked.

Lucilia's Blessing

The blessing of his doting cheerleader Lucy. While he hasn't demonstrated being able to use her cockroach tokusatsu armor yet, he does share her ability to harden his bones. He used it to counter the effects of Mu's dagger that turned his leg and arm into rubber.

Melodiam Abyssi

The blessing of his early bullying foe Grise. It attacks with intense soundwaves that can paralyze.

Divinus Form

Carrion is so in touch with his god that he and Melphas are able to fuse into one entity. After fusing into this abhorrent freak of nature, all of Carrion's previous injuries are cured. The Divinus form has a feral personality, a sick venetian mask, and giant crow wings that let him fly around.

This form has way more pain endurance than Carrion normally does, like when Mu repeatedly inflicted a bunch of fatal injuries on him and he just kept moving towards him. In this state Carrion has access to more of Melphas' powers, which includes:

Cultro Oblivionis

His monster arm can transform into the fucking Soul Edge.

Scissura Regretus

The above arm blade has a vertical slash attack.

Enhanced Senses

After beating Mu's last remaining projection, he somehow immediately appeared behind Mu's real body without any knowledge of where he was. Aura.


Purpura Praesidium

A magic shield Melphas previously used to break out of spells, like when the harbinger Cetus tried to hold him down with a harsh noise. It's durable enough to block a black hole, as you can see.


Resistances


Techniques


N/A


Feats


Overall


  • Figured out and escaped a trap after Garreth pushed him into it
  • Delivered a fatal blow to Garreth
  • Defeated Ronopla one on one
  • Won the first floor of the Labyrinth of the Gods
  • Got used to the grind without Jeanne’s involvement
  • Completed a trial on the 50th floor pretty much on his own, despite being a novice at the games
  • Defeated the #3 ranked player Mu, nearly killing him after he turned into a god


Strength


Speed


Durability


Weaknesses

  • Strong empathy is a side effect of his powers. He needs to use his past-viewing powers carefully, as he could risk creating an emotional bond with an enemy if he uses it on them.
  • His knife has a poor range. He can throw it at an opponent’s weak point, but it’s very risky
  • There have been prophets like Mu and Medea who resisted Carrion looking into their souls
  • He can’t copy previously stolen blessings like the ones Mu harbors
  • Not that Melphas ever shadows Carrion, but gods despise music—classical especially. Jeanne uses headphones to pester her god enough to leave her alone.
  • Has grown more impulsive in his time in the Labyrinth


Matchup Potential


Carrion vs Yuichiro Hyakuya (Daedalus of the Crows vs Seraph of the End)


(thumbnail by Vibe Check)


Vibe Check


I don't have much knowledge on Seraph of the End, but the way the matchup was described to me did sound interesting.

The gist is two introverted and distrustful characters who wander a domain ruled over by higher beings. Both make contracts with deities and become linked to them. Both characters' motivations are based on their loved ones (Carrion is trying to resurrect his friend/Yuichiro desires for revenge after a vampire killed most of his family). Over time both learn to trust their comrades.

If this was just based on the first season I figured Carrion would be dynamically outclassed, but now I think he can match up with how much stuff he has now. From what I know, Yuichiro has a sword that can turn into anything, a giant axe, a bow, a scythe, etc. Divinus Form can also match his berserk seraph form.


NEXT TIME ON WCAB… whenever I feel like it

Cerintha Pierces the Heavens in DEATH BATTLE!

                                    Cerintha, the Visi Sorceress Cerintha was created by Cope, it can be read on Comic Genesis ,  ComicFury ...