Thursday, August 7, 2025

Aria Clears the Way in DEATH BATTLE!

                          

Aria Elwyn, a Lonely Girl in a Monster World

Oceanfalls was created by Nights, it can be read on its own website


Welcome back to the blog! Is it redundant to cover a Homestuck-adjacent series so soon after the Vriska blog? Maybe, but I finished catching up to Oceanfalls recently, and I figured I might as well cover it while it's still fresh in my mind. It's also the first time I'm technically covering a sprite comic, though a majority of the visuals are MSPA-inspired. Don't worry, there are a couple other sprite comics I wanna cover in due time ;) Gotta mention a spoiler warning for this one.

Background


"I… I don't want to blame you. Because… I'm glad I met you here. I don't think this meeting was a misfortune. I'm sorry… I'm so selfish… I really wanted to leave this accursed world. But in all my years living here, I never thought it possible until I met you. This is the first time I've felt real hope for this selfish desire. That's why, I don't want you to blame yourself."

Humans and monsters. Both races had their differences and neither side truly accepted the other, but they were able to relatively live in harmony undivided. That all changed when war broke out between the two.

The war was so terrible that it resulted in a dome being cast over the world, with a divide that separated human and monster societies. Of course, this heavily impacted the lives of monsters, humans alike. It stopped the war, but hatred between humans and monsters was greater than ever before. Those that had it the worst were the races trapped in their opposite sides of the barrier.

One such human family sentenced to this fate was the Elwyn family, more specifically the daughter Aria Elwyn. Aria's family settled in a small monster village far from the political strife. She didn't know any humans beyond her folks, so she was shunned by the monster kids growing up. However, with the barrier's formation and the cruel monster prince Suvillain rising to power, every human trapped in their side of the barrier was eviscerated—Aria's family included.

Thankfully Aria was able to avoid certain death by disguising herself as a monster, using her natural illusory abilities. Even so, life remained tough for the human girl. The Monster World was dangerous even beyond the threat of her cover being blown. Due to her unique upbringing, she had to be constantly vigilant of her surroundings and the intentions of others. She learned to be seriously observant and sharp-witted, but she was lacking in self-confidence. Sure, she had cool illusion powers, but she didn't find much use for them beyond masquerading as a monster. She craved companionship, but she constantly fretted that she may more of a burden to them than anything.

Although she wanted more than anything to leave the Monster World, living there wasn't all bad, since she was able to mostly get by with her disguise. This led to her forming a close friendship with the aloof royal guard Kotori. She even managed to tame a ghostdog she named Ludwig. She have not bene honest about her appearance, but her compassionate and caring nature was genuine, and she tried to fit in as best as she could. But that was never a possibility in a world that would crush her heart if they learned the truth (literally)! She couldn't truly connect with the monsters here, and that made her unfathomably alone…

That is, until she runs into another human in the Monster World.

When Aria lost Ludwig, she found him in the care of a human boy her age—an amnesiac named Nino. They got off on the wrong foot, considering Aria still had her disguise up, but the misunderstanding is cleared up. Accompanying Nino is a mysterious monster child named Five, who was part of an experiment conducted by monsters AND humans before the war broke out. Thus, both are trying to make it outside the barrier.

She may consider herself a burden, but Aria proved essential in Nino and Five's journey. Not only did she keep them safe and well-fed, but she helped disguise Nino as a monster. She worries about their own well being far more than her own. While a bit of a goof, Nino is supportive of Aria. As he gets to know her, he makes an effort to make her realize she isn't weighing him or anyone down and that there's no reason to put herself down. Not only that, Five starts to look up to her and view her like a big sister.

For the first time since… ever, it feels like Aria finally has some real friends, and that gives her hope she can actually return to the Human World. However, Nino's presence in the Monster World alerts Suvillan, who sends his guards after him. This leads to Kotori betraying Aria, unveiling her secret to everyone in her village. Nino and Five are able to defend her, but eventually Aria is captured, Nino is assumed dead after falling into a ravine, and Five is left to fend for herself.

Aria is able to escape by herself. She's distraught by Nino's fate and still can't help but blame herself for the tragedy, but he gave her the push to get the hell out of the Monster World, and she's gonna do just that. However, she isn't gonna leave without Five. The blonde comes to Five and Ludwig's aid just in time to save her from a predatory spirit. Given Aria's fragile state, it's easy for the spirit to mess with her head. While she does gain the strength to fight back, it's the sudden appearance of a third human that puts an end to the fight.

The girls are saved by Reed, a responsible and levelheaded human. He makes frequent trips through the barrier to search for any lost humans and bring them back to where they belong. Reed proves to be a much colder companion than Nino, as he refuses to take the monstrous Ludwig and Five along with them. Despite how little value she puts in her own life, she fights tooth and nail to prove to Reed that her friends aren't a burden. What an ironic twist!

Reed is insistent of the risks of bringing the monsters along, but Aria's relentlessly kindhearted nature does get through to him a little as all four are able to breach the barrier… coincidentally running into Nino on the other side! They arrived just in time to Aria him out during a decisive battle.

Nino is alive and well, having gone on his own adventure with a kleptomaniac named Meimona, belonging to an angelic race called winged. The only major difference from before is that Nino… doesn't remember anything involving Aria or Five during time spent in the Monster World.

Although there is some tension and confusion when the teams fuse, Nino is able to work well with them despite not remembering Aria and Five. Regardless of that, Aria is finally in the human world! She has a chance to learn about all sorts of newfangled technology, try delicious human cuisine, and she has friends to experience all that with. Above all else, for once in her life she feels safe.

Unfortunately, nothing great lasts forever. Things take a strange turn when the group starts to discuss their next course of action in searching for people affiliated with Five. Now that they have some leads, their next goal is to journey to the Human World capital, which they can totally do in a couple days. However, Nino isn't acting like himself. Just when he started warming up to Aria and Five, he insensitively suggests they return to the Monster World for a quicker route, not taking into account Aria's obvious hesitation to go back.

When Aria chooses to discuss this issue with him alone, his first instinct is to manipulate her by taking advantage of her loneliness and need to be useful. He took her to be easily malleable, but Nino thought wrong. Perceptive as always, Aria recognizes what he's trying to do, but instead of being mad… she still chooses to go with his plan.

She thinks he's correct about her weaknesses, but above all else, she's worried for Nino. He's behaving more callously and selfishly, and the whole party recognizes that. She finds it sad that tricking her was his gut instinct, thinking this kind of behavior really isolating. Telling him she can still use him despite what he just did boggles him, making him admit some details of what's going on. He believes he may be able to find something that can jog his memory back in the Monster World. Aria does sense there's gotta be more at play beyond that, but she does influence Nino to divulge that much, and the group goes with his plan.

And so the party makes their way back to the barrier, ready for their next adventure. However, their trip through the Monster World proves to be more dangerous than usual. It seems like someone expected them to traverse through this world, as spirits inhabiting it seem to be actively working together to target them.

What trials and tribulations awaits Aria and her friends?

Experience and Skill


Growing up in the Monster World where she has to constantly look out for danger, Aria has learned to pay exceptional attention to the most minute details. This has made her seriously perceptive, which explains why "Percept" is her only maxed out stat. Coupled with her extensive experience using her ability, this makes Aria an exceptional counter against anyone using illusory abilities.


Since she thrived in the Monster World for most of her life, she's very new to the history and technology of the human world. That coupled with lack of confidence and poor lying skills makes her seem easy to manipulate and take advantage of. However, her extreme perception extends to peoples' intentions too. Take for example when Nino tried to use her when his lone wolf half took over. She instantly saw through his BS and knew what he was trying to do.


Equipment


Bow & Arrows

Her bow & arrows are the weapons she starts out with. I gotta highlight the arrows too, since she uses them for stabbing. She sadly does lose her archery kit later on.

Ludwig Grimm von Phantomhound

Aria's long-time ghostdog companion! Whenever Aria is in trouble, he's able to sniff out her location and protect her with his mighty claws. As a ghostdog, Ludwig is half-corporeal and doesn't require sustenance.

Spear

Aria once held onto one of Kotori's signature red spears. Like her bow & arrows, she lost it later on.

Metal Band File

Also functioning as a key that fits into a hidden keyhole on a tree, it was crucial to her prison break in the Monster World.

Cleaver


She found this in the hidden compartment in the tree left by Reed. After she lost her bow, arrows, and spear, this was her primary weapon until it broke. Since she was experienced in using axes before her adventure, wielding this butcher knife came naturally to her.

Pro Caregiver's First-Aid Kit

Aria is the mom of the group, so having a first-aid kit is always handy for her friends—or herself if need be.

Faire™ Deluxe Handmade Lunchbox

Yum!!!


Axe

Aria's current weapon, which she already has lots of experience using.


Abilities


Inventory (Storage)

As Oceanfalls is very video game-inspired, every character has an inventory system that lets them store up to four items.

Mirage

Every human and monster has one ability tied to their very existence. They are manifestations of "emotion and thought that comes deep from the person's soul." A person's ability awakens during a crucial moment in their lives where intense emotions are felt. Depending on what the person is thinking and feeling, one's soul awakens this ability to suit those factors. Abilities have confines and restrictions specific to them. The more one uses their ability and experiment with it, the more the user will know about it. Abilities seem magical in nature, but everything an ability does is explainable.

Take Aria's ability for instance: Mirage. Mirage is based around illusions, mainly through altering her appearance. Illusions rely on two key factors to exist: the area it covers and the observing eyes it tricks. The more effort she puts into the illusion, the more focus it takes to maintain it. It takes a lot of energy to change her entire appearance, so something small like giving her typical monster features is easy. She has been able to thrive in the Monster World for so long since she's able to just give herself a horn and red eyes just like all the other folks.

She's even able to use mirage on other people through touch, and can sense people bearing her illusions so long as the illusion remains in tact. Later on, her illusions evolve to become more tangible and durable, like when she used a stick in place of a monster horn. It only started looking like a stick again when it was pulled off his head. She's even capable of giving her body full camouflage. However, all it is is just tricking the eye. If anyone were to see her reflection, they'd be able to tell her true appearance. It also has its limitations in only being able to alter her appearance to match beings that share her proportions.


Techniques


Battle Options

In Oceanfalls, the Nino and his party members can engage in fights in three different ways. First up is the reliable Combat. The only sub-options in that category are to "Attack" or "Defend." If you prefer doing a pacifist route, then Diplomacy is the option for you. The only option available in Diplomacy is "Talk." Lastly is Stealth, which is less about suspiciously sneaking around and more successfully running away from battle. Its sub-options include "Flee" and "End Fight."

Cleaver/Axe Techniques

Each one is written out well here. Given how she used her cleaver like she would an axe, I figure these moves carry on to when she's wielding her axe.


Illusion Hijacking

During her fight against the spirit Sinthesia, she learned how to overtake an opponent's illusions and change them to appear however she sees fit. In order to do this, she has to realize what the main point of the illusion is, like the reason it appears the way it does. Any type of illusion always needs a source to draw ideas from, and use them to shape its image. The purpose of Sinthesia's illusion was to trap Reed in an illusory maze, making him the spirit's main observer. All she had to do was change whose eyes were being tricked by her "veil." Instead of making Reed feel trapped and helpless, Aria replaced the illusion with a scene that would make him feel hopeful directly from her heart. It's also good to mention that during the sequence Aria first uses this ability, the page borders transform from Sinthesia's illusion into Aria's, which is pretty swag.


Feats


Overall


  • Escaped prison using mirage to camouflage herself against the wall and leave when the cell is open
  • Saved Reed and Five from two spirits
  • Hijacked the spirit Sinthesia's illusion across an entire forest to save Reed from her


Strength


Speed


Durability


Scaling


Nino's Party

Aria is a core member of Nino's party. As they all (sans Five) fight side by side with comparable opponents, they all should be on a similar level to each other.

Kaji Pyxis

The alcoholic boyfail pirate cop himself. A few major feats and scaling moments happen during Nino's party's spar against him. It took the combined efforts of all four to take him down.

Others

Oceanfalls has a massive cast spanning humans, monsters, winged, and more recently spirits. Regardless of their importance in the narrative, this section will cover characters that may not have as many notable feats as the previous characters, but still have one or two worth mentioning.

Weaknesses

  • A person's soul resides in their heart, so destroying one's heart is a sure fire way to permanently kill someone. Monsters have made a ritual to kill humans by destroying their hearts, so that anyone with a healing-related ability won't be able to somehow survive.
  • Aria's lowest stat is "mind." A little ironic considering how much Mirage depends on messing with peoples' heads, but it makes sense given her low self esteem
  • She has a tendency to be distracted when it comes to things that fascinate her
  • Has some self esteem issues, viewing herself as a burden to her friends
  • Can’t disguise as anything with very different proportions than hers
  • Her disguise ability only tricks the eyes. Reflective surfaces like mirrors reveal her true form
  • She’s occasionally worryingly careless when it comes to herself
  • She’s so obvious about everything, so she’s terrible at lying. She was able to get by masking her appearance, but all other attempts at lying fall flat
  • Mirage doesn’t protect her mind from being read. Though illusions are based on people's memories, the ability to plainly see what those memories contain for oneself is separate from the ability to make illusions. As a human, you can only have one or the other.
  • This also means she can't see through illusions, as she's still affected by them. She just uses her exceptional perception to infer what is and isn't real.
  • Really inexperienced with technology.


Matchup Potential



Not gonna lie, Oceanfalls has a lot of characters I could've made a blog on. Meimona, Reed, and Kaji are all characters I like much more than Aria and certainly have interesting enough blog-worthy content. I wound up choosing Aria since she in particular already has a greatly explored arc along with having a really interesting powerset. Plus, pretty much all of her fight scenes are reeeeally cool. I also could've gone with the protag Nino, but beyond me having conflicting feelings about him as a character, there's still so much that hasn't been revealed yet (I've got my eyes on Nino vs Kris as a potential MU tho). Perhaps i can cover another Oceanfalls character in the future! Probably one of the winged due to how interesting their race's background is. In terms of matchup potential, Aria would be at her best paired against another character proficient in illusions. That way she'd be able to pull off her coolest stuff.


NEXT TIME ON WCAB… whenever I feel like it


Thursday, July 31, 2025

Frasei Swims Into DEATH BATTLE!

                         

Frasei, the Tail-Switching Delphinium

Strawberry Seafoam was created by Bryan Golden, it can be read on Webtoon


Welcome back to the blog! Now that I've passed my 50th milestone, the buffer between blogs shouldn't be as drastic as it was last time. I still don't have a set schedule for these, especially now while life's been busier, but I'd like to believe the next blog won't take several months to release. Today's blog certainly isn't going to be as elaborate as the last one, but I hope you enjoy it all the same. Expect this one to be particularly colorful ^_^

Background

“Strawberry Gem! Crème de la Crème!


Deep in the beautiful blue sea, merfolk and sea creatures live in harmony. There you're bound to meet many friendly faces, such as a young pink-haired mermaid named Frasei.

Frasei is a shy and empathetic girl living in the France-like Coral Rose Kingdom. She is passionate about music and singing, but doesn't consider them anything more than fun hobbies. Like many merfolk her age, what really fascinates her is magic! Her dream is to become a delphinium, which are dominantly female practitioners of ancient sea magic.

Both of her parents have sadly been missing from Frasei's life for quite some time, so she was raised by her grandmother. While her granny was the main role model in her life, she felt particularly fond of sea creatures. Even when kids her age avoided or made fun of her, they were always around to cheer her up. Being able to return the favor and keep them safe is what inspired her to learn magic.

Now that she's enrolled at Delphic Academy, she finally as the opportunity to follow in her mother's footsteps (tailstrokes?) in learning ancient sea magic and making likeminded friends. Unfortunately she has trouble fitting in at first due to klutzy accidents and initially lacking control over her magic compared to her peers. Still, she does manage to find a friend in top class student Rouge. Regardless of her hiccups, it seems like the start of a simple semester… or so she thought.

Little does Frasei know, a malevolent substance known as Phantom Ink is spreading across the ocean and turning sea creatures into violent monsters. Said monsters become loyal to Delmare, an evil sea witch who wants to corrupt and darken the waters with her minions and rule among the chaos. Too bad for her, she's about to gain a thorn in her side.

Frasei senses danger out of school grounds and she and Rouge investigate, leading to both getting attacked by one of Delmare's monsters, claiming ocean will fall before them. Frasei is too weak to defend her friend, but that all changes when she hears strange voice in her head. The voice directs her to reach out to her baton and fulfill her desire to protect Rouge. This causes her baton to transform and trigger a magical girl-like transformation sequence that turns her tail into a dolphin tail. This gives her the speed and power to defeat the monster, who reverts back into an innocent clownfish.

Frasei's mysterious power to change tails is unlike anything either had heard of before, so she chooses to keep it a secret from everyone as to not worry them. Rouge included, who was unconscious at the time. It gets a bit harder to keep everything under wraps when the academy's headmistress assigns the two friends to help the school's bratty designated protector in training Soleil get through a "slump."

Although rebellious and sassy, Soleil quickly recognizes Frasei's secret ability and teaches her about it in private. Not only can she turn her tail into a dolphin's, but into any sea creature's while inheriting their abilities. Soleil observed Frasei performed suspiciously too well in combat, like easily casting a variety of advanced spells she didn't know about prior. Her power is so developed for her level, that not keeping it in check can possibly corrupt her. Thus, Soleil agrees to help Frasei better control it in secret.

Weeks go by and Frasei is getting hang of things. She even stands up to her bullies by herself. However, Rouge winds up discovering Frasei's secret, along with an artsy mermaid named Bijou who joins their squad. Regardless, they agree to keep their friend's secret safe while defending the school together. Rouge and Bijou's magic would eventually advance to the point where they're able to transform into stronger forms like Frasei, with powersets based around their artistic passions.

Frasei makes more allies and fights more minions, causing her self-esteem to grow over time. She's really found her stride hanging out with friends and enjoying colorful pastries with them. As the trio excels in defending the school against increasingly stronger foes, rumors spread about a mermaid capable of destroying the Phantom Ink. It's at this point Frasei decides look into what her tail changing magic actually is. There is no documentation of her ability anywhere in the campus records, so that's fishy. Soleil believes the whole kingdom possibly erased all knowledge related to mermaid tail changing magic. Soon enough, they'd learn this brand of magic is called évoluer magic, which is forbidden to practice.

As the Phantom Ink becomes strong enough to breach the campus' defenses, Frasei's secret is revealed beyond her clique. All this time she believed she would be shunned or even expelled, but everyone saw her as the hero she clearly was! Now, it was up to Frasei to deal with Delmare once and for all. To the surprise of everyone, it's revealed that Delmare's body is possessed by the Phantom Ink itself. The Phantom Ink is actually oil pollution from land given sentience, and has been orchestrating these treacherous events for a long time. Frasei is able to free Delmare's mind, but the war is far from over.

Now that she can communicate with the real Delmare, it turns out she knew Frasei's mom when she was little. Not only that, but her mom practiced évoluer magic! Frasei's mother Gwenaëlle was a highly favored and powerful woman, a shoe-in to be one of the queen's personal delphiniums. She foresaw the Phantom Ink taking over seas and set out to stop it on her own, but she lost focus and that caused a portal to open. She wound up trapped in another dimension known as the Rift. Delmare snuck around to spy on her, but this led to her being possessed by the Phantom Ink. Being whisked into another dimension scrubbed all memory of Gwenaëlle and her magic across the ocean. All remaining traces of évoluer magic made it seem dangerous, and was since banned and forgotten about. With led to the Phantom Ink taking over Delmare.

This means Gwenaëlle is actually alive. There were signs before, as some of her magic was able to escape the rift and shine pieces of her memory and magically aid her daughter. Her magic influence did lead Frasei to finding a treasure chest containing broken harp, which she later fixed and started using during fights.

Frasei can't dwell on this revelation for long, as the Phantom Ink has inhabited the corpse of a leviathan. It's a long and arduous battle she had to face with the help of her friends and new tails she obtained. However, it's when Frasei realized music is a truly a passion of hers that she wants to pursue that she's able to unlock her advanced magic. Combining her love, magic, music, and protecting those loves, she permanently vanquishes the Phantom Ink and life is restored throughout the ocean floor.

Not only is the sea finally safe and peaceful again, but Frasei was able to return her mom to her world. Gwenaëlle revealed she kept watch over her as much as she could through her dreams, and she's more than proud of her. Frasei’s dream was to become delphinium, but during her short time here she became something so much more: a legend.

Now that life is back to the way it was, Frasei has some questions she still wants to find answers to. What happened to her father? Is it possible to uncover the mysterious artifact that gave the Phantom Ink sentience? She'll have to find the answers during another adventure.

For now, Frasei is just overjoyed her friends, family, and every sea creature can live happy lives.

Experience and Skill


Throughout her time at Academy, Frasei’s skills progress unusually quickly for a first-year. She has unlocked an unfathomable amount of spells while utilizing her tail changing magic. She has faced against a wide variety of phantom ink monsters, ranging from giant laser-shooting oysters, to a deadly twister stingray, to a highly durable lobster. Like a Saturday morning cartoon hero, she has been able to deal with such a diverse spread of foes all while balancing heroics with schoolwork. Still, she isn't a teen prodigy or anything. Trying to disguise herself as a mustached boy to enter the mermen's academy should be evident of that (even though that somehow worked).


Equipment


Brooch

Her outfit’s brooch signifies her advanced magic, often glowing when changing tails. Touching it lets her summon her baton. Her brooch is also able to magically store items inside it, like some kind of pocket dimension.

Baton

Frasei uses it to cast spells, effectively making it a magic wand. To change tails, Frasei has to morph her baton into its advanced form. Transforming her baton is based on “calling upon a power,” which is closer to summoning magic. Summons answer to a strong determination-fueled desire, so it’s easy for her to transform when lives are on the line. To change what kind of tail she can gain, she can focus on what may help her at that specific moment. Frasei can switch different tails without cooldown.

Advanced Baton

This is what her baton turns into in order to transform. It used to be unusable in her tail forms until much later in the series. Now she can use any of her usual spells while in a different tail.

Cold Immunity-Enhanced Uniform

Visiting the queen’s palace, a frost undine enchanted Frasei & her friends’ uniforms to create outfits that can withstand cold waters. If the suit is damaged, the magic will start to wear off.

Evolution Harp

Found in a treasure chest her mom’s distant magic guided her towards, discovering this harp helped Frasei realize music is a great passion of hers and something she genuinely should pursue in her magic training. Playing instruments can summon powerful beings like undines, so having that on hand is pretty useful. It was trashed during the final battle against the Phantom Ink, but after unlocking her advanced magic she mends and turns it into the grand Evolution Harp. What special uses does it have in this shimmery golden form? It's dependent on a certain tail I'll describe in detail later ;)

Moon Tide Rune

Playing the rune’s melody on her harp will summon a the rare light undine Moon Tide Ningyo, which supposedly has enough energy to completely wipe out the Phantom Ink entirely. It takes a while to summon from her brooch. The Moon Tide Rune wound up getting destroyed by the Phantom Ink during the process of summoning Ningyo.


Abilities


Sea Magic

I don't know about the land dwellers, but there are many seafolk keeping the use of magic alive. Sea magic has the potential to be used for both good and evil, so thank cod Frasei turned out okay! She recites spells called enchantations, using her baton to execute them. Intense emotions amplify her power, and a strong will fortifies a spell. Sea magic comes in all sorts of forms, but Frasei excels the most in…

Évoluer Magic

Frasei's delphinium power is the the rare and ancient magic of changing tails based on different sea creatures. Each tail gives has its own set of proficiencies and abilities, and a sparkly magical girl transformation to boot.

CQC

Ever seen a mermaid throw hands before? She's trained in fist fighting, and there is one tail that really capitalizes on that skill. Of course, some tails are made for some thwacky tail whips too. Hi-yah!


Extrasensory Perception

She's able to sense when sea creatures are in danger of corruption, as well as the presence of phantom ink.

Purification

Only Frasei’s magic is capable of destroying ink infected creatures and restore them to their original forms. Compare that to other sea magic users, who can at best destroy creatures entirely comprised of phantom ink like the Phantom Stingray offshoots.

Light Magic

Some of her tails light-based magic, ranging from explosives to shields.

Spells


Hippocampus Alatus

She channels energy through her baton to manifest these seahorses constructs

Baton Summon

This summons her baton from any location

Laminaria Digitata

A healing spell that can restore beings on the brink of death like this withering anemone

Bubble Spell

Fucking bubbles! They make for decent projectiles, but Frasei has far more interesting variations of them I'll elaborate on later.

Abrupta

A spell that purifies dark sea magic spells, such as freeing captured fish from dark bubbles.

Language Enchantment

Frasei can speak into her baton to translate her voice into any sea creature language. She can actually use it offensively by shouting in the whale language, dazing people.


Delphinius Capensis

She shoots a magic dolphin projection from her baton. Should be more useful than throwing Soleil at one of her inky enemies.

Silver Volitans

It summons a light fish to fight enemies.


Song Spell

Frasei once gifted Rouge with a record player enchanted with a song spell. The enchantment allowed for the record player to work like a video call phone app, projecting Rouge’s visage to her friends. It can also be turned into a portal with the aid of multiple magic users. Later she readjusted the runes in the spell to redirect its message coordinates to her sea witch friend in the northern sea.


Tails


Strawberry Dolphin

Frasei's first tail she ever unlocked, and a pretty straightforward one to cover. This dolphin tail makes her a faster swimmer. She can deal some effective tail whips in this form, but that's not all it has to offer. The dolphin tail allows her to freely manipulate bubbles. These bubbles of hers can surprisingly be sturdy, able to withstand piercing damage. That's not the only use her bubbles have, as Frasei has her own brand of super destructive bubbles. Same goes for spells exclusive to this form.
  • Lumière Bubbles: Just because they’re bubbles, don’t think they’re useless. Each one is explosive, filled with light!
  • Encircler: After summoning Lumière Bubbles, Encercler clusters them around her foe, closing in on them. With a snap, she detonates them.
  • Lumière Star Bubble: Frasei’s signature finishing move. Described as “spheres of light,” these bubble projectiles are exclusive to her dolphin form. They cause an explosion of light upon impact that reverts phantom ink-infected sea creatures back into their original forms. As she honed her skills, she became powerful enough to shoot multiple at once.
  • Delphinius Capensis: Not a bubble attack, but rather a spell she made on the spot exclusive to the dolphin tail. It creates tortuous currents around herself that can damage opponents or nullify projectiles.
  • Shimmer Wave Echo: Another unique spell. It unleashes a barrage of magic waves.
  • Bubble Star Whip: Frasei conjures a magical whip made out of bubbles and golden ornaments.
  • Bubble Shield: She can form a bubble shield around herself, or multiple allies at once.
  • Cérulém Mirror Crown DelhpiniA powerful spell that takes a while to charge. It first appears as a large crystal dolphin with a crown above it. Once fully charged, Frasei sends a few crystal dolphins to dive towards her opponent, leaving a powerful impact


Strawberry Seahorse

This tail is focused on purification and dispelling dark magic. It may be slower than dolphin, this form gives Frasei some neat tricks up her gills. Along with this pretty green tail, Frasei also gains a crystal, which is the basis for all sorts of defensive magic:
  • Crystal Absorb: It absorbs dark sea magic attacks, as well as poisonous venom. There is a limit to how much the crystal can absorb before breaking. It was a weakness at first, but Frasei’s magic has improved so much, that when it shatters, the crystal’s emblem turns into a giant seahorse she can charge into battle!
  • Sealeaf Camouflage: An invisibility spell. Invisibility magic takes lots of energy and doesn't last long
  • Crystal Reflect: After absorbing an attack, she fires that energy right back at them
  • Leur Leaf Spiral: A spell that ensnares foes in sea leaves
  • Sealeaf Shield: This forms a green magic barrier around her. It's dependent on energy and time, so it can't hold for long.
  • Shield Shatter: Thankfully this shield has the bonus of being able to offensively shatter
  • Emerald Wreath RayonnementSummoning this wreath empowers her before unleashing a concentrated magic beam able to blast through her opponents’ defenses
  • Miscellaneous abilities include:


Strawberry Jellyfish

Poor in defense, but makes up for it with great range thanks to… 


Strawberry Shark

This seems to be the fan favorite from what I've been able to parse from the comment sections. I mean, it's literally a powerset based around sharks, I can see the appeal. The shark tail makes Frasei super fast, so it's a little harder to control compared to the other tails. While the dolphin tail is great for tail whips, this tail is more adept for hand-to-hand combat. Let me go over what makes the shark tail reeeally pack a punch:
  • Magic Tail Slashes: These slashes seem to form pink magic slices
  • Intimidation: Her sharky gaze is so fierce that it can freeze merfolk in place
  • Claw Growth: I feel like sharper teeth would be more on brand, but go off ig
  • Underwater Flames Manipulation: Fire can't light underwater, but Frasei has a workaround. Strawberry Shark harnesses the power of underwater flames for devastating attacks. It's not like real fire, it's more akin to scalding hydrothermal vents dressed up like pink flames. Our pink-haired heroine has special techniques involving these "flames," but there is one more weird thing about them I'd like to address first. Once, Delmare communicated to Strawberry Shark Frasei long distance in her lair through globs of phantom ink. Frasei shot flames at her ink to destroy it, but it actually passed into the ink to attack Delmare in her lair. It was never explained if that's how Delmare's blobs function or if that's just something the flames can bypass. The former is more likely, but I thought I'd mention it.
  • Strawberry Flame Storm: A concentrated beam of underwater flames.
  • Ghost Fin BlazeShe summons a SHARK MADE OF UNDERWATER FLAMES. Fuck yeah! Said shark is also capable of purifying whatever phantom ink-infused beings it chomps on.
  • Blood Flame GrévisteSummons two flame sharks to fight for her, moving fast enough to eviscerate an army in a single strike


Strawberry Flying Fish

Just like the fish it’s based on, this lets her soar above the water’s surface to attack foes out of range. While only above average in speed underwater, it’s as fast as the shark tail above water.

Strawberry Swordfish

With this tail, Frasei’s baton transforms into a sword. It’s incredibly powerful, but also exhausting and hard to sustain. Although she’s a swordfighter, her attacks have greater AOE compared to her shark tail.

Strawberry Blue Whale

Frasei's tankiest tail thanks to the armor she gains (and sadly her most underutilized). Her baton also turns into a giant mace while transformed.

Delphinium Power

Frasei’s most powerful transformation, which doesn’t originate from her tail switching magic, but rather her own magic skills. Much like how her friends found their own magical girl-adjacent forms through unlocking their delphinium/advanced magic, this form is uniquely Frasei. It's wholly engrained in her passion for music and keeping the ocean and its inhabitants safe. There really is nothing more powerful than being yourself!
  • Restoration: Not only can she fix broken objects, she can turn them into improved versions of themselves. That's why her harp is so dang big now.
  • Barrier Generation: The fastest forming barrier compared to the ones formed by her other tails.
  • Summoning and Sealing Removal: Frasei once played the harp to summon help. Given how her magic functions, it's totally possible for her to summon an undine like Ningyo. However, the harp knew her heart's true intent when summoning for help. Her music transcends this very reality, as this action returned Frasei's mom into her home dimension after she was trapped there.
  • Strawberry SeafoamFrasei’s strongest spell that encapsulates everything this mermaid is. The song Frasei’s mom used to sing to her every night. It felt like forever since she last saw her, so she has long since forgotten the title. Still, she knows the melody by heart. Playing this song on the harp while singing her heart out causes ACTUAL STARS TO RAIN DOWN FROM THE SKY to completely eviscerate her opponent.



Feats


Overall


  • Saved Rouge from the Phantom Clownfish
  • Defeated the Phantom Squid, who originally blindsided Frasei with her ink attacks
  • Saved Bijou from Phantom Leo
  • Defeated the Phantom Oyster after it fused with its spawn
  • Bested Phantom Captain Claw & Venin by herself
  • Helped save the Ice City from the phantom ink with her friends, purifying the Phantom Seal-Walrus hybrid priestess
  • Defeated the Phantom Skybirds attacking the academy
  • Vanquished Delmare’s prideful poisonous lionfish warrior Venin
  • Slayed the Phantom Ink’s leviathan body
  • Destroyed the Phantom Ink once and for all
  • Discovered her greatest power was in herself all along


Strength


Speed


Durability


Scaling


Friends


Weaknesses

  • At the start of her journey, she thinks very little of herself
  • Changing tails is heavily based on desire and will. It could allow for exceptional abilities, but immense power can make magic unstable. She can lose herself to magic and only answer to power, becoming incredibly dangerous
  • Changing tails too frequently during a fight can make her exhausted and lose consciousness
  • Lumière Star Bubble can be blocked if her opponent has sturdy enough armor
  • When she spends herself too thin and can’t transform again, it’s logical that her baton magic is weaker as well
  • Crystal Absorb has a limit to how much energy it can absorb. If it absorbs an attack that’s too strong, it will crack
  • Regarding Frasei’s purification, it takes longer to fully purify Delmare’s phantoms directly infused with her magic like Venin. Before their body completely fades away, the process can be stopped with one of Delmare’s magic elixirs.
  • Each tail has its own balanced drawbacks.
  • Frasei’s delphinium abilities are extremely strong, as you may have noticed. However, she isn’t used to wielding such power, and after casting a spell like Strawberry Seafoam, her excess magic risked creating another disturbance in the ocean much like her mother did before. When this happens, giant magic petals surround her body.


Matchup Potential


Frasei vs Laura (Strawberry Seafoam vs Pretty Cure)


(thumbnail by Vibe Check)


Vibe Check


I have very little experience with PreCure, so take everything I say with a grain of salt here. I'm surprised there aren't many other characters that are magical girls that happen to be mermaids. At first I was unsure which character on her team I should go with, but learning that she was the only mermaid on it and has a larger narrative presence the majority of the cast narrowed it down easily. From what I heard, Frasei has this fight in the bag debate-wise. Although Frasei has loads more abilities at her disposal, I can see it still working in an animation based on the visual spectacle alone. Death Battle is sorely lacking in water-centric episodes, merfolk combatants, and especially magical girl representation. An episode that could combine those two would give the episode a really unique vibe. That's especially true when you when you factor in how colorful both of their series are. It could make for a seriously dazzling fight!



NEXT TIME ON WCAB… whenever I feel like it


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