Sunday, December 28, 2025

Carrion is Blessed in DEATH BATTLE!

                               

Carrion, Prophet of the Crow

Daedalus of the Crows was created by Marco and Shinbross, it can be read on Webtoon


WARNING

This blog discusses themes of suicide. Viewer digression is advised

Welcome back to the blog! For my final blog of 2025, I'm covering another personal favorite series. I've been wanting to talk about this one for a while, and with the second season completed I think Carrion has enough to talk about. Considering the plot-driven nature of this series, BIG SPOILER WARNING!!!!!

Background

"Ever since I got in this damned labyrinth I've done nothing but suffer humiliation and injustice. They have mocked me and stripped me of my pride countless times… they took advantage of my insecurity and social awkwardness. My only certainty, the trust in my logical skills has been torn apart by the madness and chaos of this hell without rules. Now… I have enough!"


For as long as he could remember, *** was alone in life. Other kids saw him as weird and different, so he rejected the thought of mingling with judgmental and superficial people. He embraced his solitude and was comfortable not trusting anyone. Then he met a girl who changed that.

Arianna came into the lonely boy's life to show him not everyone is bad, and they remained close for years to come. She was thoughtful, looked out for him, and dedicated a lot of time out of her life just to hang out with him. Arianna wanted to help him appreciate the world around him, rather than watching life pass by from his bedroom window. It also helps that she can flee from her unpleasant home life to be around him.

*** appreciated her presence and kindness, but he took them for granted. He never saw the signs that she had a crush on him and rejected most offers to leave the comfort of his room and focus on his studies.

Things shifted when *** was accepted into a far away university with soaring grades, one that Arianna didn't get into. Arianna wanted more than anything for him to stay with her on their island forever. If he stays with her, he could appreciate what he already has. Maybe staying there is the best way for him to be happy, they can build their own happiness together.

She tearfully begged him to stay and keep her company, and he promised to. Despite that, he chose to leave for university anyway. On the day he left, he bluntly told her she's the reason he's going. She was always focused on making him happy, never herself. They both knew there was pain behind that smile. He couldn't let that keep happening while his presence makes her life.

He promised to come back as a stronger person to be able to help her. He hadn't anticipated he'd return to their island so soon after learning of her tragic suicide.

*** was crushed by the grief and guilt of losing his best friend. He completely blamed himself for her death. If there was a way he could do things over or bring her back to life, he'd do it in a heartbeat.

Once that wish was formed, his life changed for the bizarre.

A crow suddenly flew through his window and died on the spot, or so he thought. The corpse pulsated and grotesquely mutated until an imposing top-hatted figure loomed over him. This monstrous being was Melphas the Red Crow, a wicked and intimidating god who offered *** the chance of a lifetime to make his wish come true. He could fulfill any desire imaginable, even bring back the dead, but only if he enters the god's personal dimension.

*** couldn't refuse an offer like that and entered… quickly learning having his wish granted isn't as simple as that. He had to become Melphas' servant, and tested his worth by pitting *** against two other boys Melphas reached out to. He was the only one resolved enough to put his life on the line to pursue his dream. The others died.

*** earned the right to become Melphas' prophet. Upon agreeing, Melphas transformed the boy's arm into a monstrous one with an eye, linking them both. Gone was his old life, his past had grown foggy beyond his greatest wish. He couldn't even remember his name anymore, now dubbed by the god as Carrion.

In order to actually have his wish granted, Melphas drops Carrion into the Labyrinth of the Gods, an abstract maze-like gauntlet where the prophets partnered with their gods compete in death-defying challenges to obtain keys to reach higher floors. These trials may involve fighting monsters, solving complex riddles, or even fighting other prophets to the death. Humans that die are recycled and turned into monsters that endanger prophets.

The goal is to reach the heart of the maze where they can have their wish a reality. Gods are forbidden to enter the labyrinth, that's why they utilize prophets to do the work for them.

To give some context, the gods aren't actually gods. They're a race of powerful beings beyond human understanding known as harbingers. They don't run the Labyrinth, that job belongs to the Sibyl Sisters of the godlike astral race. Both races were in a war and the harbingers lost. The harbingers' existence is necessary for the balance of the universe, so the astrals couldn't slaughter them all.

As punishment, they sealed the gods in the Golden Seed where their home dimensions reside. They're as trapped in the Labyrinth as their prophets are, and the only way to attain freedom is for their pawns to win.

Harbingers usually communicate with their prophet to help guide them and offer advice—not Melphas. He drops Carrion in the middle of the Labyrinth, barely tells him shit, and doesn't have the decency to stick with him afterwards. Melphas didn't tell Carrion about blessings, artifacts that can turn into weapons, or even the prophet leaderboard. He had to find out about those through the other participants.

The only advice he gives his prophet is to trust no one, as only one to him. Now he's in the center of chaos, exposed to so much death, danger, and betrayal in an instant.

Carrion is blunt, nervous, logical frequently keeps his guard up around others, and this situation only exaggerates these traits as he has to question his safety at all times. He constantly tries to find logical solutions to everything like a video game, and thankfully he is really intelligent. However, that can only get him so far in a game of cutthroat powerhouses and puppet masters. The biggest danger here isn't the riddles or deadly games, it's the other people.

Thankfully, Melphas's link with Carrion gives him his harbinger's blessing, a portion of the god's power. Using his monster arm, he can see the truth in prophets' souls to learn their pasts and true names, along with perceiving weak points. He's even able to perceive and communicate with other prophets' exclusively invisible gods.

Although Melphas has virtually no presence in Carrion's journey, the prophet is extremely crucial to him. Beyond the labyrinth, Melphas utilizes Carrion in order to weasel his way up the rankings of the gods' Sacred Council to obtain total control, shooting up from the top 300 to top 30 in just a short amount of time. All the while he undermines the Council's stability, seemingly for revenge and the goal to destroy everything.

Melphas used to be a big shot before turning traitor during the last Sacred War and exiled himself from the Sacred Council of the gods. Even now his true goals are still an enigma.

Even after narrowly escaping death on several occasions, Carrion is only at the tip of the iceberg of this labyrinth. He remains distrustful throughout, but not to the point where he can't go at it all by himself. He does go against Melphas' advice and makes allies. Making friends was the last thing he wanted, especially in an environment where connections are a weakness, but discovering once again what it's like to put trust in others makes him happy.

Some of his allies include super trusting goodest boy Dirant, a bubbly girl with a powerful blessing Lucy, kindhearted and calm Amadeus, and Cynder—or rather her real name Jeanne.

Jeanne is a violent girl with a vendetta against a god known as the White Crow. She originally mistook Carrion for her prophet, but after seeing his blessing in action she sought to use him to help her find and kill that harbinger. She trains Carrion over the course of a year in a room where time is slower not only to be useful to her, but to also get back at a psychotic and powerful prophet named Garreth who tricked Carrion and almost had him killed at start.

With help of his friends he learns more about his blessing, like how he can copy the blessings of anyone's soul he has gazed into. Training with Jeanne also seemed to change his personality. He has a worse temper and he's even more suspicious of others. He's scrupulous, but more impulsive, stubborn, and resorts to violence quicker. There's even a mysterious red streak in his hair.

His training helped him stand up to Garreth, but their fight is interrupted by appearance of White Crow Lilith. Lilith is an ascended harbinger not bound by causality or the sibyls who bodies Garreth, kills his god, and nearly destroys Melphas by invading his personal dimension through Carrion. She becomes attracted to Carrion and his god, infrequently showing up in future fights to completely derail them.

Carrion finally gets chance to speak with Melphas again and gives him shit for everything. Melphas doesn't want him to complaining about his methods and continue doing his bidding like a good little prophet. Melphas views him as a slave, and will force the boy to obey his orders. And why should he treat Carrion well? He brought the White Crow into his realm AND went against his advice of distrusting everyone.

Despite his apparent lack of support, Melphas is always watching his prophet. Every encounter and Carrion has had so far has been carefully planned by Melphas' design in order to mold him into his perfect prophet. Melphas is at least impressed by how he's progressed and how the game changes him, anger makes him more formidable.

Carrion continues to aid Jeanne in her quest to beat Lilith and learns of how she betrayed her previous prophet/Jeanne's mentor Galatea. This leads Carrion to crossing paths with Mu, the shady 3rd ranked prophet Carrion whom he assisted long ago. He frequently appears to Carrion him at the right time for better or worse and is seemingly linked to Galatea.

Carrion finds himself involved with Mu, along with a group led by the 2nd ranked prophet Medea, made up of the best prophets in the labyrinth, who requires Carrion's blessing's assistance to help them get past the 50th floor. Carrion realizes every conflict present in the labyrinth ties back to Galatea and the mystery of what happened to her, and wonders if he was set against Garreth on purpose, that it's all part of a greater scheme.

Turns out he was right. Since they met, Mu manipulated Carrion's actions in order to help him become a god. He's the greatest opponent he's fought yet. It wasn't brute strength that kept him alive against Mu, but rather his bonds he made—surprisingly Melphas included.

Melphas finally reveals he left Carrion to fend for himself was because it was the best way for him to unlock his truest potential. He had to be isolated in despair in order to overcome adversities and stand above all others. Every trial and tribulation Carrion had faced up to that point was just the prelude, stepping stones to form him into the perfect prophet.

Ultimately he wants to mold Carrion into a cunning rage-filled killing machine only reliant on him. In order to face the perils of the Labyrinth and achieve his wish, he has to be willing to do anything to survive, even give up his humanity.

Still, Carrion clings onto his morals and trusts his friends. He's really come a long way from when he first started, and that's not even mentioning how his actions start to change the labyrinth. He attracts the White Crow to cause massive disruptions, helped a prophet become a god, and challenges the Sibyls when they come after him. He may have defeated Mu, but he made an enemy out of Medea and her high ranked entourage in the process.

There's still a lot Carrion doesn't know, and he may have a LOT more in common with Melphas than he realizes, but no matter the odds he and his friends face in the future, they can overcome them together.

Experience and Skill


Carrion may have started out as a fish out of water, but over time he really adapted to the terrifying obstacles in the Labyrinth. He completed many trials without any guidance from his god. He excels in trails involving puzzles and riddles, but over time he becomes better at the physically demanding and combat-oriented challenges.


He trained with Jeanne in a punishment room for a whole year. The best lesson he learned was that fights aren't just determined by strength, but rather strategy and being able to evaluate his opponent in a short time.


All that training helped him become strong enough to fight Garreth, previously one of the top prophets on the Domus leaderboard. He'd go on to fight insurmountable monsters, more experienced, skilled, and smarter prophets, and even gods themselves.


Carrion was pretty intelligent before entering the Labyrinth. He was a straight A student destined for a renowned university. Although logic failed Carrion before, he did go head to head against 4D chessmasters like 3rd ranked Mu and 2nd ranked Medea. Mu in particular he totally outsmarted and nearly foiled his grand plan.


Equipment


Red Artifact: Knife

Artifacts are the weapons prophets can obtain in the labyrinth. Red Artifacts always have an ability connected to a prophet's unique skill linked to their god. They're normally presented as colored tube with gold caps on each end, but after offering his own blood to an artifact, it can transform into their true form.

This red artifact is a knife with an eye—Carrion's default weapon. It can switch between forms on command. This thing is OP. If Carrion hits his opponent's weak point with it, it instantly kills them and they explode into feathers.

It's thankfully balanced by the fact that prophets have no way of knowing where weak points are. Good thing the same applies to Carrion, otherwise THAT would be broken, right? Aside from that powerful ability, Carrion can call the knife back to his hand if he throws it

Red Artifact: Cape

While presenting as a gothic cape that offers extra protection, it has the added ability of turning into wings to let him fly. Really embracing the crow schtick, aren't we?

Blue Artifact: Malleable

Blue artifacts are shapeshifting objects that often take the form of blades or bludgeoning objects. Carrion can easily meld this artifact into into whatever basic weapon he wants. Before it was melted into a puddle by Mu he used it as a sword and brass knuckle. Both forms are amplified by Carrion combining them with copied blessings.


Medea's Eye

The eye of his newfound rival Medea, the 2nd ranked prophet in the game. Like how she and Mu traded eyes, Medea’s eye lets Carrion inherit a small part of her blessing and have a look into Medea’s soul. It's a new addition, so the extent of how much he can use Medea’s blessing—gravity manipulation and black hole creation—is currently unknown.


Melphas Ars Goetia the Red Crow


Melphas is Carrion's scheming and power-hungry immortal god who doesn't directly help him much. Other harbingers pop in by their prophet's side to give them advice or chat with them through another dimension, but Melphas completely deserted him for a while.

I won't go in depth into his own abilities since Carrion progressively is able to use more of them at his disposal, but there are some ways he can directly aid the lonely boy. He has stepped in once to speak to him and stop him from getting absorbed by Nyarla, and Divinus form is its own beast in of itself.

It should also be noted his personal dimension is linked to Carrion's mind, which is how the White Crow was able to invade it.

Abilities


Carrion's Blessing

So what's the point of Carrion's eyeball monster arm? It's mainly used for his blessing, manifesting a fraction of Melphas' power as his own. The more connected he is to his god, the more powers he can tap into. He has a few so far, but this is the one he started out with.

By holding his hand in front of his right eye, he looks into a prophet's soul. As his eye turns black and red and bleeds, in an instant he gains knowledge of their past. He even learns their real name.

After seeing their true self, he's able to copy a prophet's blessing. The only downside to this is that he gains stronger empathy for his target, which is not something you want in such a cutthroat place.


Divine Power

Okay I lied, Carrion negates the knife's weakness with this ability with this. His divine power is that he can detect the red weak point of anyone who has made a pact with a god. Hitting that with his knife is a guaranteed one-shot kill. It even negates regeneration, as proven when he hit the weak point of a hydra-like monster that grew more heads whenever decapitated.

Self-Sustenance (Types 2 and 3)

Prophets don't require eating or sleeping, but it helps them feel human.


Regenerato Venenata

Jeanne's blessing lets him regenerate his body from any wound so long as his brain is still in tact. Basically low-mid regen.

Confutatis Maledictus

This is his late friend Amadeus' blessing. It exponentially increases the strength of his blows after the impact.


Fulgur Imperatoris

The blessing of Carrion's first opp Garreth. It lets him shoot powerful bursts of electricity. It took a bit to get used to wieldings overwhelmingly strong attacks, but he became more used to it over time. Relying on it too much did caused Garreth to lose his mind over time, but he has more than enough powers to not land into that pitfall.

Serpens Lachryma

Jeanne's divine power. When wielding a sword, he can create a barrage of multi-cut slashes.

Inquisitonis

Amadeus’ divine power. It's an ultrasound-based area scan to sense if there are other entities nearby. It even detects any foes that are underground or invisible.

Inutilitas

The scariest blessing he has copied so far from Carrion's biggest hater Alex Ronopla. Inutilitas renders anything he views beneath him worthless. This stops anything in its tracks, regardless if it's a living being or inanimate object. Spinning sawblades halted as he moved towards them. When using it against people they forget about him, not even registering his presence. Unless you're able to resist mind-based blessings, you're royally fucked.

Lucilia's Blessing

The blessing of his doting cheerleader Lucy. While he hasn't demonstrated being able to use her cockroach tokusatsu armor yet, he does share her ability to harden his bones. He used it to counter the effects of Mu's dagger that turned his leg and arm into rubber.

Melodiam Abyssi

The blessing of his early bullying foe Grise. It attacks with intense soundwaves that can paralyze.

Divinus Form

Carrion is so in touch with his god that he and Melphas are able to fuse into one entity. After fusing into this abhorrent freak of nature, all of Carrion's previous injuries are cured. The Divinus form has a feral personality, a sick venetian mask, and giant crow wings that let him fly around.

This form has way more pain endurance than Carrion normally does, like when Mu repeatedly inflicted a bunch of fatal injuries on him and he just kept moving towards him. In this state Carrion has access to more of Melphas' powers, which includes:

Cultro Oblivionis

His monster arm can transform into the fucking Soul Edge.

Scissura Regretus

The above arm blade has a vertical slash attack.

Enhanced Senses

After beating Mu's last remaining projection, he somehow immediately appeared behind Mu's real body without any knowledge of where he was. Aura.


Purpura Praesidium

A magic shield Melphas previously used to break out of spells, like when the harbinger Cetus tried to hold him down with a harsh noise. It's durable enough to block a black hole, as you can see.


Resistances


Techniques


N/A


Feats


Overall


  • Figured out and escaped a trap after Garreth pushed him into it
  • Delivered a fatal blow to Garreth
  • Defeated Ronopla one on one
  • Won the first floor of the Labyrinth of the Gods
  • Got used to the grind without Jeanne’s involvement
  • Completed a trial on the 50th floor pretty much on his own, despite being a novice at the games
  • Defeated the #3 ranked player Mu, nearly killing him after he turned into a god


Strength


Speed


Durability


Weaknesses

  • Strong empathy is a side effect of his powers. He needs to use his past-viewing powers carefully, as he could risk creating an emotional bond with an enemy if he uses it on them.
  • His knife has a poor range. He can throw it at an opponent’s weak point, but it’s very risky
  • There have been prophets like Mu and Medea who resisted Carrion looking into their souls
  • He can’t copy previously stolen blessings like the ones Mu harbors
  • Not that Melphas ever shadows Carrion, but gods despise music—classical especially. Jeanne uses headphones to pester her god enough to leave her alone.
  • Has grown more impulsive in his time in the Labyrinth


Matchup Potential


Carrion vs Yuichiro Hyakuya (Daedalus of the Crows vs Seraph of the End)


(thumbnail by Vibe Check)


Vibe Check


I don't have much knowledge on Seraph of the End, but the way the matchup was described to me did sound interesting.

The gist is two introverted and distrustful characters who wander a domain ruled over by higher beings. Both make contracts with deities and become linked to them. Both characters' motivations are based on their loved ones (Carrion is trying to resurrect his friend/Yuichiro desires for revenge after a vampire killed most of his family). Over time both learn to trust their comrades.

If this was just based on the first season I figured Carrion would be dynamically outclassed, but now I think he can match up with how much stuff he has now. From what I know, Yuichiro has a sword that can turn into anything, a giant axe, a bow, a scythe, etc. Divinus Form can also match his berserk seraph form.


NEXT TIME ON WCAB… whenever I feel like it

Friday, November 21, 2025

Next Stop for Shahira & To-Shong is DEATH BATTLE!

                               

Shahira & To-Shong, Runaway Princess and Her Draconic Hero

FireHeart was created by DragonPhoReal, it can be read on GlobalComixWebtoon, NamiComi, and Pixiv


Welcome back to the blog! Been a while since I've done a duo blog. This should be way more straightforward than Chuck & Clark at least lol. Enjoy!

Background


"It doesn't matter what the past was, Shahira. We Make our own future, no matter the path before or ahead."
"Thank you, To-Shong. I needed to hear that."

Centuries ago, the evil dragon god Shenyongo obliterated the sun and sent dragons to desecrate the ancient kingdoms. Taking pity on the mortals, the gods entrusted a few elves with their forbearers' lost secrets of magic. These heroes fought back against dragons and reclaimed last great mana tree to keep healing magic alive. These elves formed the kingdom Aluria, protecting the world in eternal night for hundreds of years.

Dragons still roam the world to pillage gold and slaughter innocent people, but the elves, knights, and mercenaries are qualified enough to take them on. Overall, the world is as peaceful as it can get. However, according to Princess Shahira, that peace won't last long.

Shahira is the elvish princess of Aluria, who has been underestimated most of her life. Hailing from a lineage of healers, she had a strict routine of learning magic. While she became well-educated in magic, she was unfortunately born with a low mana capacity so she can't cast magic as efficiently as everyone else. This led to her being bullied and seeing herself as useless.

Since her 16th birthday, Shahira started having the same recurring nightmare about Shenyongo's return and darkness consuming her people everything she holds dear. Despite her low self-esteem, she knew she couldn't keep quiet and told her parents about it. Strangely afterwards her mom suddenly turned uncharacteristically reclusive, eventually becoming gravely ill.

When Shahira fell asleep again, her dream changed with a hero with crimson sword fighting back. This convinces her that her dreams are prophetic. Too bad her dad thinks she's just chasing fantasies, so she decides to flee her kingdom to search for her hero wielding a red blade.

Keeping her identity under wraps, her travels would lead her to a town that's been terrorized by a dragon. There she meets To-Shong, a traveling elven mercenary who prides himself as a dragon hunter. He has an unfriendly lone wolf demeanor, a strikingly mysterious magic amulet and red ring, and a red sword just like the one in Shahira's dreams… While he and the town's resident warriors venture off to take down the dragon, Shahira stops them to request to assist them with her magic.

He mostly does jobs to earn money and turns a blind eye at trouble he isn't involved with, but compared to the knights of today he's a saint. The so-called heroes of this world are nothing more than glory-hogging cowards who will stoop to immoral lows to be known as saviors. This is best represented when the group reaches the dragon's cave and To-Shong's allies turn on them to loot the dragon's gold horde. On top of that, they finally recognize Shahira and intend to turn her in for a bounty.

When the dragon arises and interferes with their squabble, it's revealed that when To-Shong removes his ring, he can turn into a dragon! While she's shocked that the hero she's searching for may be a dragon, the princess puts that aside to join him in slaying the dragon. Upon killing it, To-Shong's seemingly absorbs the dragon's soul.

After recovering from their battle, Shahira begs To-Shong to join her in her quest to save the world from her vision's future. To-Shong is initially unwilling to accompany her, only relenting after she holds his amulet hostage. Thus, the two start questing together—their first goal being to obtain a rare book Shahira's mother desperately wanted that details secrets of eternal night that could give context to the visions. It also seemingly has info on To-Shong's amulet, which he isn't giving her any details about.

To-Shong's history is mostly kept hidden from Shahira for the duration of their adventure, but bits and pieces of his tragic past appear in flashbacks. When he was a child, To-Shong was destined to inherit the red blade that has been passed down in his family for generations. His family also possessed the mysterious amulet. At his current age, he was often viewed as a burden by his community. Still, he was really close with his sister Sarah.

Something in the amulet suddenly awakened, which led to Sarah being chosen to make a pilgrimage. The details following that are unknown, but the result is his people desecrated at the hands of Shenyongo and his armada of dragons. Critically injured, Sarah gave the amulet to To-Shong, instructing him to run and not let it fall into wrong hands.

Not much is known afterwards. He took on being a mercenary since he was eight years-old and is searching for a mysterious blue dragon, along with a red and white dragon. Apparently Sarah is trapped inside the amulet, along with seemingly thousands of souls, but there isn't enough information about that available. It's unknown how he gained his dragon transforming abilities, but he seems to still be tied to Shenyongo.

There's an evil presence inside the amulet, which Shahira immediately sensed when she touched it. The amulet also causes To-Shong to have terrible nightmares, crying in his sleep where he shouts the accursed dragon's name. She can't imagine why To-Shong would keep something that causes him so much stress, but all the answers he gives is that it's complicated. When Shenyongo's force pursues To-Shong, Shahira's magic seemingly repels him from reaching him.

Shahira and To-Shong's quest leads them to escaping clutches of magic assassins, Alurian elves sent by father to retrieve her, and fighting more dragons. Their greatest adversaries are the Lion's Guard, a corrupt and technologically advanced guild that took credit for To-Shong's good deeds. Their leader is tied to Shahira's visions as potentially corruptible by possibly Shenyongo. As their influence expands, so does the danger they pose.

For a while, the duo's relationship is bumpy. To-Shong is more closed off compared to Shahira, and he doesn't want to get entangled with Alurian monarchy more than he is right now. There were times To-Shong could've turned her in for a bounty but didn't, as he's simply opposed to dishonorable actions. Over time To-Shong comes around to Shahira's caring nature, glad to not be alone anymore.

In turn, To-Shong helps Shahira become more confident in her magic, as he's the first to ever compliment it. She worries she'll get in the dragon slayer's way, but as she spends more time with him she wants to prove her worth her father doesn't see in her.

They still butt heads at times, as he doesn't totally believe her visions, but if she's in trouble, he's more than motivated to help her. There even seem to be sparks between them!

As they journey, the duo are exposed to a history that's been kept under wraps for generations. Despite being feared and responsible for the awful state of world, dragons used to be revered like gods and Shenyongo's reign of terror may have played out differently than what's publicly known. More mysteries build up like a forgotten religious symbol To-Shong's amulet reacts to, secret temples dedicated to a blue dragon, more murals of a blue dragon being revered.

When they finally obtain the tome they've been searching for, Shahira is met with even more questions when it's revealed the amulet is known as the Eye of Shenyongo, referencing curses, seals, and consuming souls. To-Shong is still tight-lipped about it, but he might not stay that way for long now that a certain blue dragon has been freed from being sealed…


Experience and Skill


The duo have dealt with magic assassins, dragons, basilisks, Alurian soldiers, and repeated run-ins with the corrupt Lion's Guard's knights. To-Shong had plenty of fighting experience previously, making a name for himself as a dragon slayer.


Despite her low aptitude in magic, Shahira has been studying magic since she was little. She's also really good at bargaining and persuasion, utilizing perception to details and appealing to emotion to get her way. In the heat of the moment, she convinced Sir Gabriel to spare both of them and take credit for victory instead of outright murdering them


Shahira's Equipment


Mana Bottles

Shahira's magic drains quickly, so it's imperative to have a few on hand.



To-Shong's Equipment


Red Blade

A mysterious red sword that has been passed down in his family across generations. Its sharpness and durability are impressive, though it's unknown how it was forged.

Eye of Shenyongo

Red Ring

Without his ring, he can't maintain his elven form and turns into a dragon. I'll go over that form's uses in the abilities section.

Armor

While it has a tendency to break during transformation, it's essential for a dragon slayer to wear extra protection.



Shahira's Abilities


Magic

Spells are based on mana. Without mana, one can't cast spells without recharging. She has naturally lower mana reserves, but there are usually things in the environment that can help her recharge mana beyond her bottle like mana shrooms.


Fire Manipulation

Shahira is well-versed in fire magic. She can shoot huge flames or summon a smaller flicker to light up an area. To steer clear of mana draining, she can boost her fire magic through already lit flames.

Healing

As a member of Alurian royalty, healing magic is her main specialty. It's potent enough to heal an impale to the chest.

Clairvoyance and Precognition

Shahira repeatedly receives visions of the past and future independent of her nightmares. They help her seek hidden knowledge and prepare for fated events. The downside is that no one believes her. Her visions have been situationally useful previously, like when she saw into the past to see how a maid’s son went missing in portions.


Ice Manipulation

She can freeze foes with her blizzard spell.

Possibly Warding

There seems to be other applications of her visions that have yet to be explained, namely the blue aura surrounding her when visions happen. At one point her aura reacted to an object in a hidden shrine and she was entranced. To-Shong touching her rendered him the same. When Shenyongo caught up to them, the blue aura surrounding both seemed to ward him off.


Change Spell

A simple disguise spell that alters her clothes. She needs to eat to maintain the spell.


To-Shong's Abilities


Dragon Form

While the origins of this form are unknown, whenever To-Shong removes his ring he turns into a dragon. His body is still humanlike, so he can still wield his sword in this state. Let's go over the abilities this form sports.

Fire Manipulation

Upon transforming, the first thing To-Shong usually does is breathe fire since no one expects a human to suddenly turn into a dragon.

Body Armor

Scales are tougher than skin, them's the breaks.

Flight

What else would he use those wings for?

Limited Madness Manipulation

Excess dragon's mana causes animals to turn more violent and feral. Wolves are the most affected by this.


Techniques


Raining Fire

The duo currently only has one combo move called Raining Fire. After To-Shong distracts a foe with fire-breath, Shahira rains down four fireballs when their guard is down.


Feats


Overall


  • Shahira saved To-Shong from shadow assassins
  • To-Shong the dragon Zogth, even though Sir Gabriel got all the credit
  • To-Shong helped Shahira get away from the Alurian elves pursuing her, helping her get close to Serpent’s Tail in the process
  • They saved a bunch of villagers kidnapped by a basilisk. To-Shong wasn’t credited for killing it though


Strength


Shahira

Speed


Shahira

Durability


Shahira

Scaling


Dragons

At the moment, Shahira and To-Shong don't scale to the sun-destroying Shenyongo or the myserious blue dragon that just showed up. Still, they've fought a few dragons with notable feats.

Weaknesses

Shahira

  • Spells use up mana
  • Ever since she was a baby, her body has never been able to produce or conserve mana as efficiently as everyone else. Even now she can’t cast simple spells without draining a lot of her mana
  • Has an irrational hatred of mushrooms

To-Shong
  • Armor has a habit of breaking off once he goes full dragon mode
  • To-Shong is a lone wolf by nature, it usually takes some convincing for him involve himself in others' affairs. If Shahira isn't goading him to help, he usually minds his own business


Matchup Potential



There's still much of their story left to cover, but I can see this elf-dragon duo being fun in VS already. Both have neat movesets on their own, and as the series goes on their teamwork really shows. I feel like they'd probably have a cool matchup in a JRPG, but I have no clue who would be the best fit.


NEXT TIME ON WCAB… whenever I feel like it


Carrion is Blessed in DEATH BATTLE!

                                   Carrion, Prophet of the Crow Daedalus of the Crows was created by Marco and Shinbross, it can be read on ...