Sunday, December 24, 2023

DEATH BATTLE Immortalizes Valentine Yu!

                

Valentine Yu, the Blue Phoenix of Ashbourne Island

Sunset Phoenix was created by NeverDraws, it can be read on Webtoon


Welcome back to the blog! Along with the Coral blog, I had another blog planned that covers a series in its early stages. As Sunset Phoenix is made by the author of another series I really enjoyed called Asterion, I have high hopes for this one. Even though it isn't far in at the moment, I can already tell it's going to surpass my enjoyment of the aforementioned series. I'll be updating this as it goes on, as I do with every other blog. If you'd like to stay updated with the revisions I make, please consider joining the Discord server for my blogs!

Background

"I'm sorry. When I said I'd prevent the Blue Phoenix from coming, I lied. I'm already here."


On the surface, Ashbourne Island seems like the perfect place to travel to for a summer vacation. That's where you're wrong. The island is incredibly dangerous, as it is controlled by five criminal factions that serve their own functions. The Goldenrod Gang is in charge of supplying illegal products, the Sunset Family distributes them locally, and the Midnight Ring smuggles those and other goods off the island. All three pay the cult the Lilac Circle to launder money into legal funds while the Shadow Syndicate uses their blackmail network to keep police off their backs. Although a balanced system and a fair economy, if a Phoenix were to die war would break loose as every group would turn on each other to claim power.

These aren't your typical crime groups, as each one is led by a Phoenix. Phoenixes are immortal people with magic powers and are able to regenerate from all injuries. The only way to truly kill a Phoenix is with a magical weapon called the Phoenix Feather Blade, which all Phoenixes and a select few people in their groups have access to. Each leader is deadly and cunning in their own right, and the newest of them is the Blue Phoenix and leader of the Midnight Ring, Valentine Yu.

Compared to her fellow Phoenixes, Val appears more reckless. She acts casual and informal, she enjoys getting a rise out of people, and she has let herself "die" more times than any Phoenix in the last four years. Don't let your guard down around her, as she's still more than worthy of being called a Phoenix. She's far smarter than she lets on, thinking two steps ahead of those around her. She's an expert smuggler, a thorough and organized leader, and her quick thinking often gets her out of pinches. She's fully aware of the power she wields, and likes teasing others by flaunting it.

Along with her excellent wit she hides a much darker side. She isn't chill and composed because she doesn't take things seriously; it stems from her waiting for the situation to crumble around her. She also deeply values self sacrifice. Going back to when I mentioned she reformed more than the other leaders, it's not just out of carelessness or purposeful tactics, but she's dying so often to prepare for the inevitable time when she has to pass the torch to the next Phoenix… Just like the last one did with her.

Many assume her rise to power was deceitfully carried out, but that's far from the truth. The previous Blue Phoenix Rohan accepted her into the Ring for her spell knowledge, and he treated her like family. When the Midnight Ring celebrated after the end of a war between all factions, the Red Phoenix Sloane attempted to assassinate Rohan. Val whisked him away before she could kill him, but he was critically injured. Val was forced to kill Rohan so the Ring would be kept alive. Otherwise, his immortality would've transferred to someone random. Because Rohan gave up his own life, she believes she has to do the same for hers.

She hasn't gotten over his death, but she's on better terms with Sloane. After all, it's expected for each Phoenix to claw for power at the right moment. The two even had a heart to heart during one of their recent meetings where Sloane gave her the advice that Val won't be the one dealing with consequences after her own death, the Midnight Ring she cherishes will...

And one day after that talk with her, Val discovers her spy Emilia in a boat, bearing a Phoenix Feather Blade, covered in blood as Sloane's beheaded body lays beside her.

All Emilia did was blend into Sloane's ranks prior to this, but she claims she was knocked out and woke up with the corpse in the middle of the ocean. Val actually believes her, thinking that both were set up since the other Phoenixes would likely find out Emilia worked for Valentine. Then the blame for Sloane's death would shift onto her. There's one week left until all Phoenixes meet up, so Val invites Emilia to aid her in searching for the true culprit before time runs out.

Both face many hurdles in their investigation. They have to infiltrate the hideouts of the Yellow and Black Phoenix to fetch clues, defend themselves against Sloane's vengeful second-in-command Catalina, search for the crime scene that was mysteriously stolen, and deal with a mysterious third party doppelgänger of the Yellow Phoenix with their own agenda. Throughout this ordeal, Emilia learns more and more about her mysterious boss. Despite the risky situations Val plunges her into and how reckless she can appear, Emilia really grows to appreciate her and the Midnight Ring. She originally joined the Ring to kill Val, but now they're as thick as thieves.

With only three days left until the meeting, here are the relevant clues the Midnight Ring have uncovered:
  • Sloane has a fake Phoenix Feather Blade on her leg. Her real one is on her chest
  • After Sloane's death, a mysterious person named Al wanted info from certain files owned by the Shadow Syndicate
  • Someone impersonating Sloane texted Catalina that her body would be found at the harbor, which was sent half an hour before the meeting of the Phoenixes

Despite the clues discovered, all possible theories still tie back to Val being the obvious culprit. At least she figured out that the Sloane she spoke with before her body was found was in fact Al, the mysterious shapeshifter and illusive White Phoenix. Their run-ins with Al led to Val getting kidnapped by them, subjecting her to illusions of the night of Rohan's death. Thankfully Emilia came to save her and the two were able to best the shapeshifter. However, Al was not the culprit, only a person close to Sloane. After this revelation, they were slaughtered by the other phoenixes who now know that Sloane is dead.

Despite everything that has transpired, Val can only lie about everything they have tried to clear up to this point. Emilia is now the Sunset Phoenix. 



Equipment


Phoenix Feather Blade

The only weapon that can kill a Phoenix. It's a blade entirely made out of magic energy that sticks on her back like a tattoo. It’s compared to a black hole because it absorbs all forms of energy: light, heat, and of course magic. It always returns to the same spot on her body when removed. Phoenixes are able to create blades that can be used by other people, like how Emilia woke up with a Feather Blade on her arm. She prefers range and adaptability when she fights, so she prefers to not use her blade often. However, that's more so a front, as using her blade reminds her of her unspeakable actions.

Gloves

Val has many spells within her gloves, making it highly convenient for her to cast them. Without them, she wouldn't be nearly as ready for combat


Invisibility Sheets

Large sheets she can make with spells with one side that makes whatever it covers completely invisible to the human eye. It's an excellent form of camouflage that she can mass produce, which is great for hiding her smuggling boats

Melee Spell

Val has a melee spell placed on the back of her neck at all times that lets her sprout magic floating shards. She can summon one at a time or form multiple around her arms like wings to swipe at her opponents.

Lighter

Val owns a lighter imbued with an Electricity to Heat spell. As the name implies, it converts electricity into fire


Abilities


Immortality (Types 1 and 3)

Time to dive into the specifics of Phoenixes. As the name suggests, all Phoenixes are immortal. Once someone becomes a Phoenix, they gain an infinite magic source that's responsible for everlasting life and youth. Not only that, but Phoenixes are able to survive practically any injury. Decapitation, combustion, being reduced to only a pair of legs, Val's body will simply regenerate afterwards. The only thing capable of killing her as stated before is a Phoenix Feather Blade. Bonus fact: Val's bones, blood, and flesh tissue are blue.

Magic Spells

Magic is only contained in living things, like how electricity is stored in a battery. Magic is useless on its own unless you know how to perform spells. With the right symbols engraved into something, any form of energy can be converted into another easily. Since humans can control the magic output in their bodies, the output of a magic spell can be altered as well. Thanks to her infinite magic source, Val is loaded with spells. Some can be conjured from her fingertips while others need to be engraved on external objects to work. The technique section's gonna be highly populated by the many spells she knows. It should be mentioned that the chief principle behind spellcraft is the conservation of energy. Since energy cannot be created or destroyed, energy entering a spell is always equal to the output.

Regeneration (Mid)

Valentine regenerates skeleton first, her flesh follows suit. It takes at most a minute regardless of what types of injuries she sustains. No Phoenix has “died” as much as Val, which can be seen as unprofessional. However, that actually gives her an edge compared to her fellow Phoenixes. The more damage she takes in a lifetime, the faster she heals. The extent to how much her body can regenerate from non-feather blade injuries is unknown, but her best regeneration feat so far comes from after she exploded. All that was left of her was her legs, and she fully reformed after that.

Immortality and Regeneration Negation

The reason why Phoenix Feather Blades are able to bypass a Phoenix's immortality and regeneration is that it interrupts the flow of their infinite magic. If cut by it, the Phoenix would have to heal from the wound like any normal person.

Strategic Mind and Manipulation

The Blue Phoenix isn't just a title. As the head of a smuggling group and someone who has to watch her back at all times, Val is a strategic mastermind who hides her brilliant mind behind her coy attitude. She thinks two steps ahead of others and evaluates every option in front of her, and when things don't go as planned she adapts to the changes quickly. Sometimes she doesn't even need a plan, she can improvise great ploys on the fly to manipulate peers and foes alike. She can reeeeally get into peoples' heads. She's also very intelligent in general, as some of her spells require her to be exceptional in math in order to get her best use out of them.

Limited Body Manipulation

One time, an enemy of hers tried to kill her quickly by cutting off her arms so she can't perform spells. That's actually not the case. Even if her arms are hacked off, they're still capable of performing spells.

Limited Shapeshifting

In order to prove a theory regarding how the shapeshifter Al can effortlessly turn into anyone they want, Emilia dares Val to try it herself. Given how every light ray bouncing off of someone would have to be accounted for to make a perfect visage, it's very difficult for Val to accurately shapeshift. The least she can do is turn into this cursed monstrosity.


Techniques


Explosion Spell

A trademark spell of hers. If she wants to take out a whole legion of foes with the flick of her wrist, she can simply conjure a massive explosion. Sure, it'll take time for her to regenerate after the damage is done, but her opponents won't.

Beam Spell

Val fires a concentrated and large beam of magical energy with both hands, disintegrating anything in its path

Kinetic to Heat Spell

A spell that takes time for her to prepare, as she has to trace her finger across all four walls of an enclosed room. When the spell activates, it creates a barrier between her and whatever is on the other side. If someone attempts to pass through, all the energy propelling them forward or pulling them down is converted into heat. Effectively, it slows their velocity to a complete halt until someone else can scratch out the spell

Magic to Kinetic Spell

A spell that slows her fall, letting her land safely

Laser Finger Spell

Val shoots a thin magic laser out of her fingertip, which results in a small explosion. She can also  use this spell to burn magic symbols into surfaces in order to perform certain spells. Kinda like a laser printer!

Combustion Spell

These spells are like mine bombs. Step on the symbol and it'll totally dismantle you.

Wall-Ride Spell

She can engrave a symbol into a vehicle—or anything, honestly—allowing it to move more surfaces than just the ground below.

Magic to Heat Spell

Val can send Magic to Heat spells through her gloves. She can channel puffs of fire or heats up the palms of her hands to the point where she can melt things. As seen here, she is melting the glass of a car window

Light Spell

Val can create a light spell that can encompass an entire room by making markings on the walls. Not only is it blinding, but it proved crucial during her run-in with Al, making it easy for Emilia to look past their illusion arms and spot their real limb that wields a light-absorbing blade.


Feats


Overall


  • For several years, she has been the leader of the most established smuggling faction, the Midnight Ring
  • Inherited the power from the previous Blue Phoenix, after he urged her to kill him
  • Killed several members of the Sunset Family after regenerating her arms
  • Successfully snatched secret intel from the Goldenrod Gang's hideout
  • Can power a car with her magic
  • Caused a scene at the Shadow Syndicate so Emilia could pass security undetected
  • While Catalina and her gang chased Val and Emilia on a motorcycle, Val burned combustion spells on napkins against her driving spy's rear before tossing them behind her and wrecking one of the cars
  • In the same chase, when their exit was blocked by a truck, Val did spell math in her head to perfectly use her wall-ride spell, allowing Emilia to avoid the truck and escape
  • Toughed it out when Al forced her to relive her memories of Rohan's death in an illusion

Strength


Speed


Durability


Weaknesses

  • If parts of her are completely blown apart, she can’t use them until they’re fully regenerated. Take her head for instance, she can’t see or hear if her head exploded. She can still perform spells with hacked off limbs, but not if they're completely disintegrated.
  • Worst case scenario is if she’s blinded and deaf
  • Reckless compared to her fellow phoenixes, has died more often than them in the last four years
  • Without her gloves or the melee spell on her neck, her destructive output would be a lot more situational

Matchup Potential




There aren't many mystery series out there with characters with such dynamic powersets, so Val really sticks out to me for that reason. Not only that, but Val is such a fun and intriguing character that would make for a great analysis. Sunset Phoenix is flashy and stylish and I'd love to see the overall style of her series represented in a fight. I'm curious if there's an opponent out there that's able to match both

NEXT TIME ON WCAB… whenever I feel like it

Wednesday, November 29, 2023

McBell Isn't Clowning Around in DEATH BATTLE!

                

Mary McBell, Serial Burglar Turned Crime-Fighting Clown

Clown Corps was created by Joe Chouinard, it can be read on its own website


Welcome back to the blog! Here's another case of me randomly reading a comic, only to become swiftly convinced that it's amazing and that I wanna cover it on my blog ASAP. Webcomics about crime-fighting clowns aren't as uncommon as you'd expect, and this is easily the best I've read among that niche. Clown Corps is easily one of my favorite series I've read this year, so I highly recommend checking it out. Alright alright, I'll stop clowning around and get to the meat of this. Enjoy!!

Background

"If there's one thing I can't stand, it's people holding their power over everyone else. It's why I started robbing billionaires. I just wanted to make things better. Still do. So if being a clown means I can help people... then sure. I want to be a clown."


Welcome to the city of Pinfall! This extraordinary city is known for its technological advancements and wonderful college programs, and it's so popular that it even attracts billionaires to live there. With all the glitz and glamor, there are those that seek to disrupt Pinfall's peace. Thankfully, the city is well equipped with a beloved—albeit eccentric elite law enforcement organization: the Clown Corps. As the name implies, it's a unit of highly trained clowns that take on missions to take down high profile criminals. They may deliver justice to baddies in nonlethal and comical ways, but their job is anything but funny business. The group's origins date back fifty years when firefighters were trained in the art of clowning to seem less terrifying to the children they rescue. But now they're more like a task force of special agents that are independent of the city's police force. For years the Clown Corps have been operating without much of a hitch, but there's a noticeable shift in the organization's future when a key player enters the fray.

Robberies are typically below the pay grade of clowns, but the schemes of a serial burglar named Mary McBell catch their attention. McBell has been leading heists targeting corrupt billionaires for years. With her quick thinking and inhuman improvisational skills, she's evaded capture for a while. She wasn't so lucky when she attempted to rob a casino owned by the corrupt CEO Alexander Platt. She may have been able to defeat five clowns on her own in her attempt to escape, but she is eventually caught by the seasoned agents Binky and Mustard.

After being arrested, she's driven away by a clown trainee to be jailed and questioned. Suddenly, their drive is thwarted by a bazooka blast shot by a mysterious armed soldier wearing a clown mask. This is the work of the Shadow Circus, a mysterious cult that seeks to take down the Clown Corps, and they had their eyes set on recruiting McBell. Looking into her background, she was a prime candidate to rebel against the Corps. Her outdated lifelong dream was to become a clown, even applying to the Clown College where eager youths are trained to join the Corps. Unfortunately her personal essay was rejected and her ingenious talents went unnoticed, leading her to turn to a life of crime. The Shadow Circus used this recruitment technique on others in the past: stage a freak vehicular accident, rescue them after they flee the scene, and recruit them with their leader's infectious ideology.

However, the Shadow Circus made one crucial error: misjudging McBell's character. She may be a criminal, but instead of saving her own hide she went out of her way to rescue the clown trainee that was driving her. This leads her to fall into the hands of the clowns and be tried for her crimes. Mustard acts as her lawyer, having looked into her background too. She argued that McBell's skills made her more than qualified to attend Clown College, even if she didn't make it in all those years ago. On top of that, her display of selfless qualities is worthy of recognition. Instead of going to the slammer, Mustard gives her the choice of serving four years as a student at Pinfall Clown College. Obviously she takes the better choice, who wouldn't wanna go to Clown College? Mustard sees her joining not only as a path to redemption, but also for self-discovery. It'll give McBell a chance to figure out who she really is. It's also a win for the Clown Corps since McBell is a suspicious character they want to prod for information, so now she'll always be in their line of sight.

Letting McBell enroll became a heated subject among the Clown Corps, but her criminal background was kept under wraps when she arrived on campus. McBell had lost her drive to become a clown like she had before. She thought of this opportunity as something she could cruise through and get over with, and she didn't have a plan on what she'd do after graduating. She'd try to avoid making friends and keep a low profile, but it's difficult for her to maintain that. She doesn't have a clown name or a routine (major) she's focusing on, she breaks all standard rules and traditions of combat, and word got out that she got into the school without taking the entrance exam. Not only that, but Mustard teaches at the campus too, and frequently has one-on-one chats with her, catching the attention of others.

As months pass during Mustard and Binky's investigation of the Shadow Circus, McBell is slowly starting to open up to others. Her criminal background does get unveiled to her dismay, but at this point most people suspected that was the case and was still largely accepted. She takes a liking to training in the ways of a field agent, but she still doesn't have a routine she follows. While her semester was filled with lots of field training, typical college shenanigans, and becoming more open to the idea of being a clown, everything would change during a field trip to the Pinfall Science Center. What started out as a fun outing learning about how their tech works turned into a clown-on-clown brawl against the Shadow Circus. If training against her peers didn't push her enough, then the Circus' secret weapon Echo the Mime forced her into a true life or death situation. Echo mastered all routines students at Clown College practice, so any wrong move and McBell would be toast. The evil mime would run circles around and counter any other clown, but this fight cemented to the Clown Corps that McBell was special. Since she didn't follow any routine and, Echo had no skills she could mimic. Thus, McBell's amazing improvisational skills drove her and the Shadow Circus away. What's especially inspiring is that she was the first one to jump into action during the Circus' raid. No clown dared set foot out of the room they were holed up in until McBell took it upon herself to rescue the missing dean. Ironically enough, the person who didn't want to be a clown acted the most like a clown out of everyone in the room. Others followed her example.

Not only was McBell cleared of suspicion that day, but after her amazing showing and her lack of routine revealed as Echo's main weakness, the Clown Corps director gives her choice to be their secret weapon. This time, she's eager to take this opportunity. While having a new ace in the hole is a great boon for the Clown Corps, things aren't looking too well for them otherwise. The entire Corps is now aware of the Shadow Circus and Pinfall now knows something is up. The Circus' mission is starting to take root as the city's mayor starts cracking down on the Corps and issues some glaring changes. And then there's the Shadow Circus itself, which Binky and Mustard have been uncovering many disturbing developments regarding it.

Regardless, if there's one clown who will be able to shift the war in their favor, it's McBell. If she can really make things better for others if she's working as an agent, then she'll be a damn good clown.


Equipment


Pie Gloves

All clowns have a signature weapon or ability they use that correlates to their routine to non-lethally defeat criminals. McBell may lack a routine, but she's taken a liking to wielding a secondary weapon used by clowns: custard pies. Field agents are equipped with special gloves made by their very own technology department that function as teleportation devices. Teleportation tech is only limited to small objects with low density, so custard pies were the most fitting choice because of course they are. Pies are stored at a cache owned by the Corps, and are transferred through the fingertips of the gloves, appearing instantly and intangibly. This tech works by confusing an object's atoms into thinking they're in the incorrect place. Since it's a cache used widely by clowns, she can spam as many as she wants. There are different types of pie gloves that summon special variations of pies, but McBell was able to hastily rig her gloves so she could summon numerous types of pies in seven of her fingers. Here are the types of pies she has access to:
  • Capturing pies: The most standard of pies, their custard is incredibly sticky, making it an excellent tool to subdue foes. However, McBell has thought outside the box in her ways of using it. She can use them to safely scale down buildings or bandage up wounds (don't worry, they're made with nontoxic adhesives)
  • Ossified wall pies: Throwing down this pie forms a rigid wall in front of her. It's great for blocking incoming attacks, but she's used it to build large stairs up buildings too
  • Fire extinguishing pies: When broken, these pies unleash floods of red custard. Using this in conjunction with her other pies leads to some interesting results
  • Elastic pies: These brand of pies are very bouncy, powerful enough to launch her ossified pie walls into the air

Boxing Gloves

McBell has wielded boxing gloves during her sparring match against her friend and trainer Bout. Expectedly, she's managed to use these gloves in creative ways, like shooting both from the ring around a boxing ring like a slingshot. She also hides her pie gloves under those in case anyone dares underestimate her willingness to cheat


Abilities


Improvisation

Every clown has a routine they follow, which is their equivalent of a college major focusing on a specific clown proficiency. Take for instance a clown skilled in fighting with balloons or a clown specializing in skateboards. Because they’re locked in that single skill, that makes them easy to predict. McBell on the flipside doesn’t play by the rules. Sure she’s good with pies, but she doesn’t use them just for throwing. As described previously, she's used specialized pies outside their typical usage. And now that she has multiple types of pies at her disposal, she can use them in conjunction with each other in unique ways. She brainstorms insanely creative strategies on the fly and is highly adaptive to circumstance and fighting styles. No matter what setting she's placed in, she'll utilize everything in it to her advantage to get the jump on her opponent.

Fourth Wall Breaks

Of all the frequent fourth wall breakers in webcomics, I didn't expect McBell would be the first one I'd ever cover. Of course she cheated her way into that position, she's Mary honking McBell. McBell makes many meta jokes no one else understands. She repeatedly makes references to this world being a comic, commented on events in the story she isn't a part of and wouldn't know about without meta knowledge, addresses the readers, and she even sped up the continuity in her story by writing "later that day" on a piece of paper and holding it in front of the following panel. The author's alt text (hovering your mouse over the page on the Clown Corps site) for that page states "Don't worry she doesn't get to do that too often. Pretty sure it's a 9th level spell."

Enhanced Agility

Just look at her flippin' and dippin' all over the place


Techniques


Martial Arts

She's skilled in at least three different martial arts, two of which are boxing and kickboxing


Feats


Overall


  • Defeated five clown trainee agents while attempting burglary
  • Scaled down Alexander Platt's tower using capturing pier
  • Ringleader in various crimes of grand larceny. Over the course of a year, she stole $850,000
  • Defeated Binky's boxer clown son Bout after he trained her. Bout had the highest score out of anyone in the entrance exams and was personally trained by Binky himself
  • Forced the Shadow Circus’ mime Echo to flee
  • Made a bunch of pie walls to run up like stairs, then used a fire extinguisher pie to flood down the steps to wash away Echo
  • While her fight with Echo was on a rotating platform in the air, she backflipped off the platform as it rotated in her direction, landing on it as it flipped over

Strength


Speed


Durability


Weaknesses

  • When it comes to by-the-books combat, McBell fights like someone who trained a lot while young, then took a few years off and didn’t return to basics
  • After being rejected from Clown College before, she never truly recovered. Back then, she made becoming a clown her defining train, but without it she wasn't sure who she was anymore. Even after attending the school of her previous dreams, she doesn’t really understand herself yet
  • She has physically and psychologically played herself on multiple occasions

Matchup Potential




McBell is such a fucking cool protagonist, one of my favorites I've encountered in any webcomic. She's a hilarious quip machine, her journey of self-discovery is relatable, and her fighting style is nothing like any I've seen before. She'd be such a fun character to include on Death Battle. If she were to fight anyone, I'd want it to focus less on her fighting another clown, and more so someone that's part of a nontraditional or wacky organization of special agents. Same goes for a reforming criminal who isn't afraid to break traditions to serve justice. Given the low scale of the series I doubt she'd win many matchups she'd potentially get, but she'd totally steal the show dynamically.

NEXT TIME ON WCAB… whenever I feel like it

Kit Ballard Pounces Into DEATH BATTLE!

      Kit Ballard, the Trouble Breaker Blade Kitten was created by Space Captain Steve, which can be purchased on the franchise's websit...